Age | Commit message (Collapse) | Author |
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possibly be uninitialised
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timetables
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private
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always consider all branches of conditional orders as possible next stopping stations.
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loading and unloading.
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GetNextStoppingOrder so that we can access both branches in calling code
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cases where it worked were corner cases rather than the general case.
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an order is out of range.
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from the station list
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station when the vehicle allows it.
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as no real order influencing path finding is added
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more likely to be updated [o-s].
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with only automatic orders
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for intermediate stations and remove them when not visiting them anymore. This allows you to see what trains visit a station without actually having to order a vehicle to stop at all stations. Based on patch by fonsinchen
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vehicle's order list from the validation of those (user) commands. Based on patch by fonsinchen
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document some related variables/functions
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which were sometimes missing and sometimes just typos
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favour of their Station variants
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wrong results due to OpenTTD codechanges
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time, binary size and run time (with asserts disabled) should be improved
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variable instead of var->index
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In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers
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PoolItem::IsValidID(index)
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PoolItem::GetPoolSize()
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-Fix: 'Go non-stop to nearest depot'-orders did not work wrt. the 'non-stop' part.
-Fix: Adding 'Go to nearest depot'-orders did not respect the default setting for 'non-stop'.
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end, middle or far end of a platform from the point of view of the driver of the train that enters the station.
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remove the order count from the savegame as we can easily count that (PhilSophus)
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together (the vehicle didn't stop).
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something more than whitespace as description of files that don't have a description.
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instead of two. The "TTDP compatible order" setting now only sets the default behaviour of new trains.
-Feature: allow three different load type in a single game instead of two. One can choose full load all and full load any instead of full load being governed by the "full load any" patch setting.
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load and full load any based on the patch setting instead of using the patch setting directly.
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