Age | Commit message (Collapse) | Author |
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document some related variables/functions
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which were sometimes missing and sometimes just typos
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favour of their Station variants
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wrong results due to OpenTTD codechanges
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time, binary size and run time (with asserts disabled) should be improved
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variable instead of var->index
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In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers
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PoolItem::IsValidID(index)
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PoolItem::GetPoolSize()
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-Fix: 'Go non-stop to nearest depot'-orders did not work wrt. the 'non-stop' part.
-Fix: Adding 'Go to nearest depot'-orders did not respect the default setting for 'non-stop'.
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end, middle or far end of a platform from the point of view of the driver of the train that enters the station.
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remove the order count from the savegame as we can easily count that (PhilSophus)
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together (the vehicle didn't stop).
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something more than whitespace as description of files that don't have a description.
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instead of two. The "TTDP compatible order" setting now only sets the default behaviour of new trains.
-Feature: allow three different load type in a single game instead of two. One can choose full load all and full load any instead of full load being governed by the "full load any" patch setting.
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load and full load any based on the patch setting instead of using the patch setting directly.
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it more clear that they are no loading/unloading flags. Also add more type strictness.
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not is there a non-stop order but the kind of non-stop order, so one doesn't need to check _patches.new_nonstop type everywhere.
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functions and move the 'normal' case Pack/Unpack to Order.
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from order_base.h to order_cmd.cpp.
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