Age | Commit message (Collapse) | Author |
|
toolbar is a rail toolbar, but use the window number.
|
|
saveload.cpp instead of openttd.cpp.
|
|
|
|
openttd.h) to engine_type.h.
|
|
waypoint.h (and openttd.h) to waypoint_type.h.
|
|
|
|
DrawPixelInfo.
|
|
|
|
openttd.h) to order_type.h.
|
|
openttd.h) to group_type.h.
|
|
openttd.h) to station_type.h.
|
|
|
|
|
|
|
|
when the variable can just be unsigned...
|
|
Patch by Yexo.
|
|
|
|
unneeded include from openttd.h.
|
|
|
|
|
|
|
|
|
|
|
|
it is really needed.
|
|
|
|
single file and do not include gfx.h everywhere to get a Point type.
|
|
|
|
their respective places.
|
|
|
|
logical locations.
|
|
|
|
|
|
'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
|
|
network games.
|
|
that over CTRL. Patch by BigBB.
|
|
While at it, remove one unused entry on the clear_price_table array.
It is based on ground type, and the unused one was referencing a non existing one.
|
|
remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
|
|
money and don't misuses CommandCost to have a overflow safe integer. Based on a patch by Noldo.
|
|
GameDifficulty instead on relying ints to always be 32 bits, which they are not.
|
|
|
|
the functions for those tile types.
-Codechange: barren the rail grounds on terraforming.
|
|
StringID = for
each STR_ entry. This avoids the need for a cast to StringID in some
places and thus better type-safety.
|
|
foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch.
|
|
files (and add one)
|
|
accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
|
|
better to use int64 variables in the string generating too instead of packing them into two int32s.
-Fix: some displays of money were wrong.
|
|
vehicle is while loading/unloading (TheJosh)
|
|
|
|
overflowing them should become a little harder.
|
|
|