Age | Commit message (Collapse) | Author |
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-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
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hardcode the values for that enum.
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as GameMode instead of as byte.
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variables.h so one doesn't need to include openttd.h before variables.h.
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locations.
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from openttd.h to their own headers.
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something more than whitespace as description of files that don't have a description.
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toolbar is a rail toolbar, but use the window number.
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saveload.cpp instead of openttd.cpp.
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openttd.h) to engine_type.h.
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waypoint.h (and openttd.h) to waypoint_type.h.
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DrawPixelInfo.
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openttd.h) to order_type.h.
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openttd.h) to group_type.h.
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openttd.h) to station_type.h.
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when the variable can just be unsigned...
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Patch by Yexo.
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unneeded include from openttd.h.
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it is really needed.
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single file and do not include gfx.h everywhere to get a Point type.
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their respective places.
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logical locations.
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'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
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network games.
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that over CTRL. Patch by BigBB.
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While at it, remove one unused entry on the clear_price_table array.
It is based on ground type, and the unused one was referencing a non existing one.
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remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
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money and don't misuses CommandCost to have a overflow safe integer. Based on a patch by Noldo.
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GameDifficulty instead on relying ints to always be 32 bits, which they are not.
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