Age | Commit message (Collapse) | Author |
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When the restart command is issued, a normal map is always spawned.
This improvement takes into account the current state of _file_to_saveload to check if a savegame/scenario/heightmap was previously loaded, and loads the same resource again.
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ScriptGame::GetLandscape (GameScript only)
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instead of declaring it in 6 other files
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without b installed
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and station names (Zuu)
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(partly by planetmaker).
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existing comments
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consisted of unrelated values use static const (u)int
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and DECLARE_ENUM_AS_BIT_SET
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player that was 'not enough players'/'waiting on join'-paused
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in the pause mode
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make the help show how it works and how it doesn't work
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-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
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hardcode the values for that enum.
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as GameMode instead of as byte.
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variables.h so one doesn't need to include openttd.h before variables.h.
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locations.
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from openttd.h to their own headers.
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something more than whitespace as description of files that don't have a description.
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toolbar is a rail toolbar, but use the window number.
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saveload.cpp instead of openttd.cpp.
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openttd.h) to engine_type.h.
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waypoint.h (and openttd.h) to waypoint_type.h.
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DrawPixelInfo.
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openttd.h) to order_type.h.
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openttd.h) to group_type.h.
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openttd.h) to station_type.h.
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when the variable can just be unsigned...
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Patch by Yexo.
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unneeded include from openttd.h.
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