Age | Commit message (Collapse) | Author |
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road vehicles with enums. Original patch by mart3p.
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the northern edge of the map.
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DEBUG() to a remote connection over TCP
For example, launch on 192.168.0.1 with, say, netcat a listener: netcat -l -p 3982
Launch OpenTTD on a remote host (say, PSP): ./openttd -l 192.168.0.1 -d9
And you get all debug information on 192.168.0.1. Very useful for debugging Portable systems.
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in the scenario editor. Add a button to the landscape window to do this.
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paid for, so that cargo cannot be paid for more than once.
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-Codechange: Move the update of the oil rig airport type to the recently (r8485) added loop
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to 32 bytes (instead of 16) so their actual parameters can be passed. Sound has for example 'bufsize' and 'hz'. Also use the recently introduced StrEmpty().
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-Fix (since the dawn of time): Remove phantom oil rigs sometimes present in old savegames
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Change the structure of the the loop in r8477 to prepare for further changes
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-Codechange: Remove the unnecessary attributes Station::{bus,lorry}_tile_obsolete by replacing them with a scan of the map for existing road stops when loading old savegames
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-Regression (r8314): Reevaluate the disabled elrail setting after loading because the railtype doesn't get saved anymore
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-Regression (r8314): I only did half the necessary changes to move railtype from Engine to RailVehicleInfo. Now do the rest.
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(through ShowInfo)
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way for all loops
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excessive payment any longer, as the origin TILE is now stored as long as the origin STATION for the transported cargos. Basically this is only a temporary fix until cargopackets are implemented, but it fixes one of the oldest known bugs (Special Thanks to Darkvater for lots of testing)
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for savegames with version 24 or lower and do not calculate roadstop->num_vehicles when reading the roadstops as the vehicles might not be loaded at that moment.
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freeing dynamic variables as windows could use those variables during cleanup (eg WE_DESTROY calling GetStation(w->window_number).
-Merged UnInitializeGame with UnInitializeAirports and UnInitializeDynamicVariables
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have the exact GRF files in your list. GRF files that are found based on GRFID (but not on matching md5sum) are used instead of disabling them. This does not affect MP games, there you still need an exact match.
-GRF Window colour-codes changed a bit: Static is now grey, and compatible GRF (found locally only based on GRFID) are shown in orange. Compatible GRF's also have an orange status/warning text saying they're not the original the game was saved with.
-Loaded games with something amiss regarding GRF's will show an appropiate warning message.
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to gfx.h
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classes. This is only one of the many steps to really cleanup the network code.
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pointer to allocated memory instead of modifying the pointer given as parameter
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stillunknown and pv2b.
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renamed to .cpp)
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