Age | Commit message (Collapse) | Author |
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cases like creating a new scenario.
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TTD savegames do not contain these settings.
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-Remove: the '-i' option for palette selection.
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client settings
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game exit
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parsing routine. Adapt openttd option processing too.
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requesting the map
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it doesn't recompile everything that needs to be recompiled...
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in the output of "openttd -h"
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possible to change the password of other companies (on the server)
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saved in case threading is enabled, which is enabled by default
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that can be cleared/terraformed by a company
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road vehicles and trains.
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unrelated to the number of passed game days, i.e. don't stop aging chat messages when the server is paused
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scenario editor
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paused. Now you can enable or disable that with a setting
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load), and add support for (safe) loading with a LoadFilter
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desync debug options enabled.
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debugging because some cache was invalidated but never reset
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had an error message open in the game while whatever triggered you to go back to the main menu
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starting an OpenTTD dedicated server like we mention it in the title bar for the GUI version
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leak, causing valgrind warnings
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some headers
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caused the introgame to be the server's game causing desyncs when people tried to join
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function and two company globals.
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missed :)
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variables and move them to a more logical location
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