Age | Commit message (Collapse) | Author |
|
|
|
|
|
RebuildSubsidisedSourceAndDestinationCache() before subsidy savegame conversion is finished.
|
|
set critical; just load a different one and display an in-game error later on.
|
|
|
|
moment the configuration file wasn't read yet
|
|
|
|
startup
|
|
to load saves/scenarios directly into SE.
|
|
name, and move the UDP specific bits to network_udp
|
|
|
|
the console
|
|
|
|
behind the desync debug level guard, improving the game's speed significantly
|
|
OSes
|
|
strings, again making it possible to return multiple errors
|
|
error.h
|
|
applied correctly anymore as the configuration file is loaded after the first NewGRF scan
|
|
|
|
|
|
parts some compilers failed at, are integrated in other parts of the code now too
|
|
another moment than the other fonts
|
|
CheckForMissingGlyphs (default to the language pack strings)
|
|
library
|
|
later in the process so we could get rid of errors related to that being dumped onto the console
|
|
without b installed
|
|
cursor more prominently during the initialisation of OpenTTD
|
|
push scanning AIs to later in the process (when the GUI is showing the progress bar)
|
|
|
|
limited set of sub directories
|
|
don't need to cast to void/non-const before being able to free
|
|
moment making things with the cursor go wrong
|
|
exit
|
|
blitter which OpenTTD uses to decide which blitter to load.
|
|
allocation. (monoid)
|
|
|
|
for their directory
|
|
world generation and NewGRF scanning when using the dedicated or null video driver regardless of the used blitter
|
|
|
|
|
|
|
|
variables to progress.cpp/h
|
|
|
|
|
|
cases like creating a new scenario.
|
|
TTD savegames do not contain these settings.
|
|
|
|
|
|
-Remove: the '-i' option for palette selection.
|
|
client settings
|