Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-12-16 | (svn r11649) -Codechange: some code can be simplified thanks to changes in ↵ | smatz | |
r11642 | |||
2007-12-16 | (svn r11646) -Codechange: check whether (some) characters are missing in the ↵ | rubidium | |
current 'font' for the 'currently' chosen language and give a warning when that does happen. | |||
2007-12-16 | (svn r11644) -Codechange: merge some functions from tunnel_map.h and ↵ | smatz | |
bridge_map.h into tunnelbridge_map.h | |||
2007-12-16 | (svn r11643) -Codechange: conform with the coding style for the WP macro uses. | rubidium | |
2007-12-12 | (svn r11626) -Fix [FS#1529]: Pause state wasn't set correctly in multiplayer ↵ | skidd13 | |
saves | |||
2007-12-12 | (svn r11624) -Fix[FS#1530]: An error in the translation of bitset to scroll ↵ | belugas | |
directions made it so that up-down-right arrow keys did scrolled up, while it should have scrolled right instead. It was initially interpreted as left-right-up. | |||
2007-12-11 | (svn r11618) -Fix: buoys are just waypoints, so don't allow ↵ | glx | |
load/unload/transfert for them | |||
2007-12-07 | (svn r11589) -Fix [FS#1514]: when ship depots got destroyed they always ↵ | rubidium | |
returned to water, even when it should've been canals. | |||
2007-12-04 | (svn r11573) -Codechange: pause games that miss GRFs by default and throw ↵ | rubidium | |
some warnings and disclaimers when you want to unpause it. | |||
2007-12-04 | (svn r11572) -Fix [FS#1494]: reinitialise windows system before loading a ↵ | glx | |
savegame | |||
2007-12-02 | (svn r11556) -Feature: allow setting a default password for new companies in ↵ | rubidium | |
network games. | |||
2007-11-28 | (svn r11537) -Codechange: make it much harder to 'accidentally' add savegame ↵ | rubidium | |
conversion code after the window and cache initializations. | |||
2007-11-25 | (svn r11525) -Fix: do not do all kinds of 'updates' for town, waypoint, ↵ | rubidium | |
station and other signs when you haven't converted the map to the 'current' format as that means you are going to read data in the 'old' format when you assume that it is in the 'current' format. | |||
2007-11-24 | (svn r11510) -Codechange: merge the IS_*INSIDE* functions and rename them ↵ | skidd13 | |
fitting to the naming style | |||
2007-11-22 | (svn r11495) -Fix (r11493): some compilers fail to show warnings when they ↵ | rubidium | |
should. | |||
2007-11-22 | (svn r11493) -Fix [FS#1472]: game crashing on savegame load because it tried ↵ | rubidium | |
to render some part of the window before the savegame conversion was done. | |||
2007-11-20 | (svn r11484) -Codechange: Remove the doubled function SetBitT and rename the ↵ | skidd13 | |
remaining to fit with the naming style | |||
2007-11-19 | (svn r11482) -Codechange: Remove the doubled function ClrBitT and rename the ↵ | skidd13 | |
remaining to fit with the naming style | |||
2007-11-19 | (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming ↵ | skidd13 | |
style | |||
2007-11-19 | (svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit ↵ | skidd13 | |
with the coding style | |||
2007-11-10 | (svn r11399) -Feature(ette): transparency settings can now be saved and thus ↵ | belugas | |
remembered. -Codechange: Wrap all transparency settings in accessors, hiding the implementation -Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui. Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant. | |||
2007-10-22 | (svn r11338) -Fix [FS#1359]: water tiles not at sealevel (i.e. canals) ↵ | rubidium | |
should not be owned by water as that signals normal water. | |||
2007-10-16 | (svn r11277) -Fix (r8498): the check for ghost station (on water industries) ↵ | glx | |
always removed station for non-oilrig | |||
2007-10-16 | (svn r11276) -Codechange: be more consistent with naming of some accessors. | rubidium | |
-Fix: make sure canals are never owned by water. Based on a patch by boekabart. | |||
2007-10-11 | (svn r11244) -Fix: trees can now be planted on bare land without making it ↵ | truelight | |
grassy (Csaboka) -Fix: planting tree in desert doesn't make it grassy for the first tile-cycle (Csaboka) -Fix: when a tree dies in desert, it no longer becomes a snowy tile for the first tile-cycle (Csaboka) | |||
2007-09-27 | (svn r11176) -Revert (r9867): as it is needed for newgrf callbacks 14B and 14C | glx | |
2007-09-22 | (svn r11138) -Codechange: prepare some subsystems for persistent storage for ↵ | rubidium | |
NewGRFs. | |||
2007-09-13 | (svn r11092) -Add: allow 'blitter=<value>' in openttd.cfg to set the blitter ↵ | truelight | |
(so you don't have to keep on doing 'openttd -b 32bpp-optimized'..) | |||
2007-09-01 | (svn r11030) -Revert r11016, Fix [FS#1178]: the way to determine whether a ↵ | rubidium | |
station should get goods was not done properly. | |||
2007-08-26 | (svn r10982) -Fix [FS#1162]: some old savegames could be in a state that the ↵ | rubidium | |
current game logic does not like; in the list of vehicles loading at a station when the vehicle is not actually at the station. | |||
2007-08-06 | (svn r10807) -Fix [FS#1108]: keep_all_autosaves always got ".sav" as ↵ | rubidium | |
filename, which basically means that it only kept the last autosave. | |||
2007-08-04 | (svn r10781) -Fix: ported more pieces to WinCE, so it compiles a bit more | truelight | |
-Fix: WinCE doesn't support console -Fix: Set debug lvl4 when running a debug WinCE build (as you can't give parameters any easy way) | |||
2007-08-03 | (svn r10773) -Codechange: use pool.CleanPool instead of CleanPool(&pool) and ↵ | rubidium | |
similarly for AddBlock*. | |||
2007-08-03 | (svn r10762) -Codechange: Change enum StringIDEnum { to static const ↵ | peter1138 | |
StringID = for each STR_ entry. This avoids the need for a cast to StringID in some places and thus better type-safety. | |||
2007-07-29 | (svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word ↵ | rubidium | |
"road" everywhere except in the tile type. | |||
2007-07-16 | (svn r10601) -Codechange: store (and use) the type of stations instead of ↵ | rubidium | |
hardcoding station types by graphics IDs. | |||
2007-07-16 | (svn r10593) -Fix [FS#1038]: one could not remove locks that were build in a ↵ | rubidium | |
(very) old version of OpenTTD. | |||
2007-07-16 | (svn r10587) -Codechange: move the string/dparam related stuff from ↵ | rubidium | |
variables.h to strings.h | |||
2007-07-07 | (svn r10460) -Codechange: add some more variables needed for newindustries ↵ | rubidium | |
regarding to the creation of the industries. | |||
2007-07-05 | (svn r10444) -Codechange: switch to c++ classes and inheritance for ↵ | peter1138 | |
sound/music/video drivers, using self-registration based on the blitter-model. | |||
2007-07-04 | (svn r10426) -Codechange: Activate the reset of industry/tiles mapping upon ↵ | belugas | |
initialization or new game. | |||
2007-06-27 | (svn r10358) -Codechange: remove the cargopacket leakchecker as it never ↵ | rubidium | |
asserted in almost a week of stresstesting, so I'm pretty sure all cornercases are tested by now. | |||
2007-06-25 | (svn r10329) -Feature [FS#812]: (patch) option to select the "default" rail ↵ | rubidium | |
type when you start a new game or load a game. This is done either static, i.e. rail, electrified rail, monorail and maglev, or dynamic which takes either the first or last available railtype or the railtype that is used most on the map. | |||
2007-06-25 | (svn r10323) -Codechange: reference company name, number and player ↵ | peter1138 | |
(president) name by index | |||
2007-06-24 | (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a ↵ | rubidium | |
savegame failed and do not crash on loading savegames that were altered by patches or branches. | |||
2007-06-22 | (svn r10276) -Codechange: made a counter based on milliseconds and ↵ | truelight | |
independent of the game-state to base double-click and TGP Generation Process on -Codechange: renamed _timer_counter to _palette_animation_counter, as that is what it is | |||
2007-06-22 | (svn r10268) -Fix: some old savegames could have the wrong bits unset ↵ | rubidium | |
(follow up of r10147) | |||
2007-06-22 | (svn r10266) -Codechange: keep track of the origin, time of travel and ↵ | rubidium | |
accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it. | |||
2007-06-17 | (svn r10190) -Codechange: merged renderer and blitter to one single class ↵ | truelight | |
API: blitter -Codechange: introduced a hierachy of blitters to avoid a lot of code duplication Note: this allows much easier adding other types of video-drivers, like OpenGL | |||
2007-06-17 | (svn r10188) -Codechange: make it a little easier to load a savegame from ↵ | rubidium | |
the console: -g <absolute path> -g <relative path from current working directory> -g <relative path from within the savegame directory> |