Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-07-04 | (svn r10426) -Codechange: Activate the reset of industry/tiles mapping upon ↵ | belugas | |
initialization or new game. | |||
2007-06-27 | (svn r10358) -Codechange: remove the cargopacket leakchecker as it never ↵ | rubidium | |
asserted in almost a week of stresstesting, so I'm pretty sure all cornercases are tested by now. | |||
2007-06-25 | (svn r10329) -Feature [FS#812]: (patch) option to select the "default" rail ↵ | rubidium | |
type when you start a new game or load a game. This is done either static, i.e. rail, electrified rail, monorail and maglev, or dynamic which takes either the first or last available railtype or the railtype that is used most on the map. | |||
2007-06-25 | (svn r10323) -Codechange: reference company name, number and player ↵ | peter1138 | |
(president) name by index | |||
2007-06-24 | (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a ↵ | rubidium | |
savegame failed and do not crash on loading savegames that were altered by patches or branches. | |||
2007-06-22 | (svn r10276) -Codechange: made a counter based on milliseconds and ↵ | truelight | |
independent of the game-state to base double-click and TGP Generation Process on -Codechange: renamed _timer_counter to _palette_animation_counter, as that is what it is | |||
2007-06-22 | (svn r10268) -Fix: some old savegames could have the wrong bits unset ↵ | rubidium | |
(follow up of r10147) | |||
2007-06-22 | (svn r10266) -Codechange: keep track of the origin, time of travel and ↵ | rubidium | |
accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it. | |||
2007-06-17 | (svn r10190) -Codechange: merged renderer and blitter to one single class ↵ | truelight | |
API: blitter -Codechange: introduced a hierachy of blitters to avoid a lot of code duplication Note: this allows much easier adding other types of video-drivers, like OpenGL | |||
2007-06-17 | (svn r10188) -Codechange: make it a little easier to load a savegame from ↵ | rubidium | |
the console: -g <absolute path> -g <relative path from current working directory> -g <relative path from within the savegame directory> | |||
2007-06-17 | (svn r10182) -Codechange: rewrite most part of the file loading/searching to ↵ | rubidium | |
be more flexible. -Codechange: add support for personal directories on Windows. -Fix [FS#153, FS#193, FS#502, FS#816, FS#854]: fix issues related to fixed names, fixed places of files/directories and application bundles. | |||
2007-06-17 | (svn r10181) -Fix (r10093): clamp the zoom level so it won't try to use a ↵ | rubidium | |
wrong zoom level when loading an old savegame. | |||
2007-06-13 | (svn r10139) -Fix: all inner parts of OpenTTD assume that the resolution is ↵ | rubidium | |
at least 1 by 1, so force the resolution to be always at least 1 by 1. | |||
2007-06-12 | (svn r10121) -Codechange: split renderer from rest of code; no longer any ↵ | truelight | |
code directly accesses the video-buffer -Add: added NULL blitter and renderer, which are always used for -vnull -Add: dedicated driver doesn't blit nor render by default. Can be overruled by user. (-D -b 8bpp-optimized) -Remove: removed CTRL+D from win32, which is incompatible with above -Add: extended screenshot support for PNG and BMP -Codechange: remove all hardcoded 8bpp references and replace them with more dynamic ones -Codechange: minor stuff in blitters | |||
2007-06-11 | (svn r10107) -Fix (r10092): Missing 'i' in 'optimized' | peter1138 | |
2007-06-11 | (svn r10092) -Codechange: code-seperated the spriteloader and blitter from ↵ | truelight | |
the rest of the code -Add: make it possible to pick your own blitter (-b <blitter>, -h for overview) -Add: added a new optimized 8bpp blitter (default, caches sprites of all zoom-levels) -Add: added a debug 8bpp blitter and a very slow normal 8bpp blitter | |||
2007-05-31 | (svn r10006) -Fix (FS#362): allow different signal types on one tile | glx | |
2007-05-30 | (svn r9992) -Codechange: Remove some hardcoded references to Industry IDs. | belugas | |
A few more to go | |||
2007-05-29 | (svn r9971) -Fix (r9892, r9958): loading of post-'bridges over "everything"' ↵ | rubidium | |
messed with the railtype of bridges. | |||
2007-05-28 | (svn r9962) -Feature: Add smooth viewport scrolling. This must be enabled ↵ | peter1138 | |
with patch setting 'smooth_scroll' | |||
2007-05-27 | (svn r9958) -Fix (r9892): upgrading old savegames made (road)bridges unuseable. | rubidium | |
2007-05-25 | (svn r9917) -Codechange: prepare some more areas for more road types. | rubidium | |
2007-05-20 | (svn r9892) -Codechange: lots of ground work for allowing multiple types of ↵ | rubidium | |
"road" with multiple owners on a single tile. | |||
2007-05-19 | (svn r9885) -Fix r9846: some last bitshifts with zoom-levels that were forgotten | truelight | |
-Fix r9846: initialize the zoom level for 'screen', as assuming 0 is not correct | |||
2007-05-19 | (svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you ↵ | rubidium | |
can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13. | |||
2007-05-15 | (svn r9850) -Codechange: Introduction of the Override/Substitute manager. ↵ | belugas | |
Currently only used for newhouses. Basically, it is more a gathering of IDs from grf files and ingame data. | |||
2007-05-15 | (svn r9846) -Codechange: introduced ZOOM_LVL_MIN and ZOOM_LVL_MAX for the ↵ | truelight | |
obvious reasons -Codechange: introduced ZOOM_LVL_DETAIL to show/remove details -Codechange: changed << and >> operator with ZoomLevel to a simple wrapper (that in theory also allows zoom-in besides the current zoom-out) -Fix r9845: missed some int -> ZoomLevel | |||
2007-05-14 | (svn r9839) -Fix: vehicles in old savegames could leave the station because ↵ | rubidium | |
the changed loading algorithm thought it was already finished. | |||
2007-05-07 | (svn r9805) -Codechange: Use HASBIT() et al for display options bits. | peter1138 | |
2007-05-04 | (svn r9785) -Fix (r942, FS#765): only non dedicated servers can't have 0 players | glx | |
2007-05-01 | (svn r9762) -Feature: Two new difficulty settings : Very low number of towns ↵ | belugas | |
and very low number of industries Based on FS#289, by pitt2 | |||
2007-04-20 | (svn r9683) -Fix [FS#423]: improved loading does not use a huge amount of ↵ | rubidium | |
processing power anymore when having a lot of trains. | |||
2007-04-18 | (svn r9672) -Cleanup: lots of coding style fixes around operands. | rubidium | |
2007-04-18 | (svn r9667) -Feature: Add the concept of cities. A (configurable) proportion ↵ | maedhros | |
of towns can start off larger, and will grow twice as quickly as other towns. They can also be placed specifically in the scenario editor. Thanks to TheJosh for the initial patch and the idea. | |||
2007-04-12 | (svn r9609) -Codechange: Move some function prototypes out of functions.h ↵ | maedhros | |
and into landscape.h, and add a few where they didn't exist. | |||
2007-04-11 | (svn r9601) -Codechange: Store grf file reference in station spec, not just ↵ | peter1138 | |
GRF ID | |||
2007-04-05 | (svn r9563) -Feature: Add more finer control to transparency options, ↵ | peter1138 | |
including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01. | |||
2007-03-21 | (svn r9390) -Documentation : correct Doxygen of comments and @file ↵ | belugas | |
inclusion. This time, brought to you by the letter O | |||
2007-03-19 | (svn r9316) -Fix (r9315): Bump the savegame version for the newhouses merge. | maedhros | |
2007-03-19 | (svn r9315) -Merge: The newhouses branch. With this merge comes almost ↵ | maedhros | |
complete support for the newhouses grf specs, so all newhouses grfs will be playable in the game. Many thanks to everyone who contributed code and ideas, and all the testers who found things we missed. | |||
2007-03-17 | (svn r9266) -Codechange: unify the retrieval of the base paths a little more. | rubidium | |
2007-03-15 | (svn r9205) -Fix: if you started openttd with '-g' you got the same map ↵ | truelight | |
every run | |||
2007-03-13 | (svn r9147) -Fix (r1770, r8161): when loadin games, enroute_from and ↵ | peter1138 | |
enroute_from_xy were updated in the wrong place, causing issues with TTD savegames/scenarios. | |||
2007-03-08 | (svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the ↵ | rubidium | |
coding style (and rest of the code). | |||
2007-03-08 | (svn r9066) -Fix [FS#638]: store the owner of a statue, so when it gets ↵ | truelight | |
removed, the town is notified of it | |||
2007-03-07 | (svn r9050) -Codechange: Foo(void) -> Foo() | rubidium | |
2007-03-06 | (svn r9034) -Codechange: renamed _pause to _pause_game, as some targets ↵ | truelight | |
already have a symbol called _pause (and therefor our variable conflicts with thatone. We shouldn't be using _ as global indicator.....) | |||
2007-03-06 | (svn r9031) -Codechange: Introduce grfconfig->status, and use it for states ↵ | maedhros | |
that are mutually exclusive. At the same time, add an INITIALISED state which makes it possible to check if a grf is not yet active but will be later on during the GLS_ACTIVATION loading stage. | |||
2007-03-02 | (svn r8976) -Codechange: Reinitialize all engines after grf files have been ↵ | Darkvater | |
reloaded/changed. | |||
2007-03-02 | (svn r8973) -Feature/Codechange: Changed the internal unit for aircraft ↵ | celestar | |
velocities to from 8mph to 1km/h (peter1138), also give aircraft realsitic velocities (so that 1km/h is 1km/h independent of vehicle type) (peter1138). Introduce a flag to reduce aircraft speed in holding patterns to some realistic velocity. Use this flag for the city airport for the time being and make use of the different entry points for this airport type. |