Age | Commit message (Collapse) | Author |
|
'newhouses' grf, or when loading a game with missing 'newhouses' grfs
|
|
to be included when wanting to know whether we are a server.
|
|
|
|
on a dedicated server. Patch by dihedral.
|
|
unneeded include from openttd.h.
|
|
now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
|
|
|
|
move the debugdumpcommand stuff out of the network 'area').
|
|
|
|
when it's not necessary.
|
|
needed.
|
|
|
|
that news pop-ups and the about window still progress. For other windows the events are ignored when paused.
|
|
reloading NewGRFs.
|
|
functions.
|
|
by PLAYER_SPECTATOR
|
|
scenarios to be bigger than current year.
This will not (yet) be true if you are loading a scenario with the "-g" command line option.
|
|
logical disposition
|
|
useless includes.
|
|
|
|
map.h).
|
|
logical place and remove about 50% of the includes of 'functions.h'
|
|
it is really needed.
|
|
|
|
single file and do not include gfx.h everywhere to get a Point type.
|
|
their respective places.
|
|
|
|
|
|
and making it more logic where function definitions can be found.
|
|
'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
|
|
ZoomLevel can be used in some iterations
|
|
r11642
|
|
current 'font' for the 'currently' chosen language and give a warning when that does happen.
|
|
bridge_map.h into tunnelbridge_map.h
|
|
|
|
saves
|
|
directions made it so that up-down-right arrow keys did scrolled up, while it should have scrolled right instead. It was initially interpreted as left-right-up.
|
|
load/unload/transfert for them
|
|
returned to water, even when it should've been canals.
|
|
some warnings and disclaimers when you want to unpause it.
|
|
savegame
|
|
network games.
|
|
conversion code after the window and cache initializations.
|
|
station and other signs when you haven't converted the map to the 'current' format as that means you are going to read data in the 'old' format when you assume that it is in the 'current' format.
|
|
fitting to the naming style
|
|
should.
|
|
to render some part of the window before the savegame conversion was done.
|
|
remaining to fit with the naming style
|
|
remaining to fit with the naming style
|
|
style
|