Age | Commit message (Collapse) | Author |
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logical disposition
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useless includes.
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map.h).
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logical place and remove about 50% of the includes of 'functions.h'
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it is really needed.
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single file and do not include gfx.h everywhere to get a Point type.
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their respective places.
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and making it more logic where function definitions can be found.
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'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
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ZoomLevel can be used in some iterations
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r11642
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current 'font' for the 'currently' chosen language and give a warning when that does happen.
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bridge_map.h into tunnelbridge_map.h
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saves
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directions made it so that up-down-right arrow keys did scrolled up, while it should have scrolled right instead. It was initially interpreted as left-right-up.
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load/unload/transfert for them
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returned to water, even when it should've been canals.
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some warnings and disclaimers when you want to unpause it.
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savegame
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network games.
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conversion code after the window and cache initializations.
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station and other signs when you haven't converted the map to the 'current' format as that means you are going to read data in the 'old' format when you assume that it is in the 'current' format.
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fitting to the naming style
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should.
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to render some part of the window before the savegame conversion was done.
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remaining to fit with the naming style
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remaining to fit with the naming style
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style
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with the coding style
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remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
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should not be owned by water as that signals normal water.
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always removed station for non-oilrig
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-Fix: make sure canals are never owned by water. Based on a patch by boekabart.
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grassy (Csaboka)
-Fix: planting tree in desert doesn't make it grassy for the first tile-cycle (Csaboka)
-Fix: when a tree dies in desert, it no longer becomes a snowy tile for the first tile-cycle (Csaboka)
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NewGRFs.
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(so you don't have to keep on doing 'openttd -b 32bpp-optimized'..)
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station should get goods was not done properly.
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current game logic does not like; in the list of vehicles loading at a station when the vehicle is not actually at the station.
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filename, which basically means that it only kept the last autosave.
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-Fix: WinCE doesn't support console
-Fix: Set debug lvl4 when running a debug WinCE build (as you can't give parameters any easy way)
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similarly for AddBlock*.
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StringID = for
each STR_ entry. This avoids the need for a cast to StringID in some
places and thus better type-safety.
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"road" everywhere except in the tile type.
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hardcoding station types by graphics IDs.
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