Age | Commit message (Collapse) | Author |
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substract one to be on water border tiles
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for buoys at map borders
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map borders
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needed. Removed.
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the map, allowing the sea/river/canal status to also be
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the
original water type.
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converted to canals in old savegames.
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gameload and crossing construction)
-Fix: crossing sound is bound to tile, not to vehicle
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crossing and after loading older savegame
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generation.
-Fix: store changes to persistent storages after performing all the game logic instead of resetting them.
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'newhouses' grf, or when loading a game with missing 'newhouses' grfs
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to be included when wanting to know whether we are a server.
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on a dedicated server. Patch by dihedral.
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unneeded include from openttd.h.
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now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
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move the debugdumpcommand stuff out of the network 'area').
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when it's not necessary.
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needed.
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that news pop-ups and the about window still progress. For other windows the events are ignored when paused.
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reloading NewGRFs.
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functions.
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by PLAYER_SPECTATOR
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scenarios to be bigger than current year.
This will not (yet) be true if you are loading a scenario with the "-g" command line option.
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logical disposition
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useless includes.
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map.h).
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logical place and remove about 50% of the includes of 'functions.h'
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it is really needed.
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single file and do not include gfx.h everywhere to get a Point type.
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their respective places.
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and making it more logic where function definitions can be found.
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'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
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ZoomLevel can be used in some iterations
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r11642
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current 'font' for the 'currently' chosen language and give a warning when that does happen.
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bridge_map.h into tunnelbridge_map.h
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saves
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directions made it so that up-down-right arrow keys did scrolled up, while it should have scrolled right instead. It was initially interpreted as left-right-up.
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load/unload/transfert for them
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