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2007-02-01(svn r8507) -Codechange/Feature: Don't remove player-owned property on-load ↵Darkvater
in the scenario editor. Add a button to the landscape window to do this.
2007-01-31(svn r8501) -Fix (r7377) [FS#539]: Keep track of how much cargo has been ↵maedhros
paid for, so that cargo cannot be paid for more than once.
2007-01-31(svn r8498) -Fixtron
-Codechange: Move the update of the oil rig airport type to the recently (r8485) added loop
2007-01-31(svn r8497) -Codechange: Increase the size of the sound/video/music-drivers ↵Darkvater
to 32 bytes (instead of 16) so their actual parameters can be passed. Sound has for example 'bufsize' and 'hz'. Also use the recently introduced StrEmpty().
2007-01-31(svn r8485) -Fixtron
-Fix (since the dawn of time): Remove phantom oil rigs sometimes present in old savegames
2007-01-31(svn r8478) -Fixtron
Change the structure of the the loop in r8477 to prepare for further changes
2007-01-31(svn r8477) -Fixtron
-Codechange: Remove the unnecessary attributes Station::{bus,lorry}_tile_obsolete by replacing them with a scan of the map for existing road stops when loading old savegames
2007-01-26(svn r8422) -Fixtron
-Regression (r8314): Reevaluate the disabled elrail setting after loading because the railtype doesn't get saved anymore
2007-01-24(svn r8385) -Fixtron
-Regression (r8314): I only did half the necessary changes to move railtype from Engine to RailVehicleInfo. Now do the rest.
2007-01-18(svn r8240) -Fix (r8013): Put the output of -h to stdout and not to stderr ↵Darkvater
(through ShowInfo)
2007-01-17(svn r8184) if cascade -> switchtron
2007-01-17(svn r8183) When iterating over the map in AfterLoadGame() do it the same ↵tron
way for all loops
2007-01-16(svn r8155) -Fix: fixed compilation when --disable-network is in usebjarni
2007-01-15(svn r8144) -Fix: [FS#163] When a station is removed, vehicles do not get ↵celestar
excessive payment any longer, as the origin TILE is now stored as long as the origin STATION for the transported cargos. Basically this is only a temporary fix until cargopackets are implemented, but it fixes one of the oldest known bugs (Special Thanks to Darkvater for lots of testing)
2007-01-14(svn r8137) -Fix (FS#551, r4259, r4320): roadstop->num_vehicles was wrong ↵rubidium
for savegames with version 24 or lower and do not calculate roadstop->num_vehicles when reading the roadstops as the vehicles might not be loaded at that moment.
2007-01-14(svn r8119) -Fix (r8101): Uninitializing windows should be called before ↵Darkvater
freeing dynamic variables as windows could use those variables during cleanup (eg WE_DESTROY calling GetStation(w->window_number). -Merged UnInitializeGame with UnInitializeAirports and UnInitializeDynamicVariables
2007-01-13(svn r8111) -Fix r8106: silence warningsglx
2007-01-13(svn r8106) -Feature/Fix: Add the ability to load savegames when you don't ↵Darkvater
have the exact GRF files in your list. GRF files that are found based on GRFID (but not on matching md5sum) are used instead of disabling them. This does not affect MP games, there you still need an exact match. -GRF Window colour-codes changed a bit: Static is now grey, and compatible GRF (found locally only based on GRFID) are shown in orange. Compatible GRF's also have an orange status/warning text saying they're not the original the game was saved with. -Loaded games with something amiss regarding GRF's will show an appropiate warning message.
2007-01-13(svn r8095) -Codechange: stuff that is not related to HAL moved from hal.h ↵KUDr
to gfx.h
2007-01-12(svn r8078) -Codechange: rewrite UDP part of the network code to make use ↵rubidium
classes. This is only one of the many steps to really cleanup the network code.
2007-01-11(svn r8066) - Codechange: MallocT(), CallocT(), ReallocT() now return the ↵KUDr
pointer to allocated memory instead of modifying the pointer given as parameter
2007-01-10(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, ↵rubidium
stillunknown and pv2b.
2007-01-10(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files ↵KUDr
renamed to .cpp)