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path: root/src/openttd.cpp
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2012-01-04(svn r23751) -Codechange: rename NetworkUDPGameLoop to a more descriptive ↵rubidium
name, and move the UDP specific bits to network_udp
2012-01-03(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp filesrubidium
2011-12-19(svn r23606) -Add: GameScanner, to auto-detect game scripts, and wire it in ↵truebrain
the console
2011-12-19(svn r23604) -Add: initial support for GameScriptstruebrain
2011-12-17(svn r23580) -Codechange: put the infrastructure maintenance cache testing ↵rubidium
behind the desync debug level guard, improving the game's speed significantly
2011-12-11(svn r23490) -Add [FS#2750]: OpenBrowser function to open a browser on major ↵yexo
OSes
2011-12-10(svn r23476) -Codechange: use the error queue to replace switch mode error ↵rubidium
strings, again making it possible to return multiple errors
2011-12-10(svn r23474) -Codechange: move the declaration error related functions to ↵rubidium
error.h
2011-12-04(svn r23422) -Fix [FS#4863] (r22797): the default palette setting wasn't ↵rubidium
applied correctly anymore as the configuration file is loaded after the first NewGRF scan
2011-12-03(svn r23417) -Fix: wrong argument to printfrubidium
2011-12-03(svn r23411) -Add: Company infrastructure counts for rail.michi_cc
2011-12-01(svn r23384) -Remove: no longer allow a binary to be without AI support; the ↵truebrain
parts some compilers failed at, are integrated in other parts of the code now too
2011-11-20(svn r23275) -Codechange: allow loading of the monospace (freetype) font at ↵rubidium
another moment than the other fonts
2011-11-20(svn r23273) -Codechange: allow passing a MissingGlyphSearcher to ↵rubidium
CheckForMissingGlyphs (default to the language pack strings)
2011-11-20(svn r23271) -Codechange: don't repeatedly initialise and free the freetype ↵rubidium
library
2011-11-17(svn r23246) -Codechange: move searching/loading music/sound sets/drivers to ↵rubidium
later in the process so we could get rid of errors related to that being dumped onto the console
2011-11-17(svn r23244) -Feature: if the installation is ananas, try to get the b ↵rubidium
without b installed
2011-11-17(svn r23241) -Codechange: make the decision when to go to the custom drawn ↵rubidium
cursor more prominently during the initialisation of OpenTTD
2011-11-14(svn r23224) -Codechange: first load the config file partially so we can ↵rubidium
push scanning AIs to later in the process (when the GUI is showing the progress bar)
2011-11-14(svn r23222) -Codechange: reduce tar scanning calls to the bare minimumrubidium
2011-11-14(svn r23217) -Codechange: introduce the concept of scanning only in a ↵rubidium
limited set of sub directories
2011-11-12(svn r23198) -Codechange: introduce a free that takes const pointers so we ↵rubidium
don't need to cast to void/non-const before being able to free
2011-11-06(svn r23123) -Fix [FS#4790] (r22792): variable was initialised at the wrong ↵rubidium
moment making things with the cursor go wrong
2011-10-30(svn r23065) -Add: -q option to read a savegame, write some general info and ↵yexo
exit
2011-10-04(svn r23000) -Feature: Base graphics sets can now specify a preferred ↵michi_cc
blitter which OpenTTD uses to decide which blitter to load.
2011-09-02(svn r22874) -Fix [FS#4747]: Check size of various buffers before ↵michi_cc
allocation. (monoid)
2011-08-24(svn r22830) -Codechange: move more logic to after the scanning of NewGRFsrubidium
2011-08-24(svn r22822) -Codechange: make a distinction between base sets and newgrfs ↵rubidium
for their directory
2011-08-24(svn r22818) -Fix [FS#4742] (r22796, rlongago): don't spawn threads for ↵rubidium
world generation and NewGRF scanning when using the dedicated or null video driver regardless of the used blitter
2011-08-21(svn r22799) -Fix (r22792): compile failure when there is no networking supportrubidium
2011-08-21(svn r22795) -Codechange: load the intro game the first time without NewGRFsrubidium
2011-08-21(svn r22792) -Codechange: use scan callback for initial NewGRF scanningrubidium
2011-08-21(svn r22788) -Codechange: move modal progress related functions and ↵rubidium
variables to progress.cpp/h
2011-08-21(svn r22786) -Codechange: rename genworld mutices to model_progress muticesrubidium
2011-08-21(svn r22785) -Codechange: rename IsGeneratingWorld to HasModalProgressrubidium
2011-07-29(svn r22693) -Fix [FS#4691]: The override managers were not reset in some ↵frosch
cases like creating a new scenario.
2011-07-03(svn r22626) -Fix [FS#4622]: Also initialise _old_vds with newgame settings; ↵frosch
TTD savegames do not contain these settings.
2011-05-28(svn r22512) -Add: Save heightmap.alberth
2011-05-04(svn r22423) -Document: some network stuffrubidium
2011-05-04(svn r22419) -Change: Always use the DOS palette for drawing.frosch
-Remove: the '-i' option for palette selection.
2011-03-05(svn r22202) -Codechange: make MusicFileSettings a proper citizen of the ↵rubidium
client settings
2011-02-25(svn r22145) -Codechange: Do explicit test for non-bool values.alberth
2011-02-19(svn r22116) -Codechange: use PoolBase::Clean() at more placessmatz
2011-02-19(svn r22115) -Fix (r22114): some comments and code ordering were wrongsmatz
2011-02-19(svn r22113) -Codechange: use PoolBase::CleanAll() to clean all pools at ↵smatz
game exit
2011-02-18(svn r22098) -Codechange: Have an array of option data, use it in the option ↵alberth
parsing routine. Adapt openttd option processing too.
2011-02-18(svn r22096) -Codechange: Move openttd getopt implementation to its own file.alberth
2011-02-12(svn r22070) -Fix [FS#4503] (r21399): crashes when disconnecting after ↵rubidium
requesting the map
2011-02-07(svn r22021) -Fix (r22019): ofcourse make doesn't notice files are gone, so ↵rubidium
it doesn't recompile everything that needs to be recompiled...
2011-02-07(svn r22007) -Change: only show one AI per unique ID instead of all versions ↵rubidium
in the output of "openttd -h"