Age | Commit message (Collapse) | Author |
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to load saves/scenarios directly into SE.
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name, and move the UDP specific bits to network_udp
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the console
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behind the desync debug level guard, improving the game's speed significantly
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OSes
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strings, again making it possible to return multiple errors
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error.h
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applied correctly anymore as the configuration file is loaded after the first NewGRF scan
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parts some compilers failed at, are integrated in other parts of the code now too
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another moment than the other fonts
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CheckForMissingGlyphs (default to the language pack strings)
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library
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later in the process so we could get rid of errors related to that being dumped onto the console
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without b installed
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cursor more prominently during the initialisation of OpenTTD
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push scanning AIs to later in the process (when the GUI is showing the progress bar)
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limited set of sub directories
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don't need to cast to void/non-const before being able to free
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moment making things with the cursor go wrong
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exit
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blitter which OpenTTD uses to decide which blitter to load.
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allocation. (monoid)
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for their directory
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world generation and NewGRF scanning when using the dedicated or null video driver regardless of the used blitter
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variables to progress.cpp/h
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cases like creating a new scenario.
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TTD savegames do not contain these settings.
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-Remove: the '-i' option for palette selection.
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client settings
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game exit
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parsing routine. Adapt openttd option processing too.
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requesting the map
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it doesn't recompile everything that needs to be recompiled...
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