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2008-05-14(svn r13096) -Codechange: resize SelectPlayerLiveryWindow dynamically on ↵glx
_loaded_newgrf_feature.has_2CC changes
2008-05-14(svn r13086) -Fix: do not crash badly after loading a newgrf with engines ↵smatz
in-game that often
2008-05-13(svn r13077) -Codechange: move function that updates cached num_engines to ↵smatz
engine.cpp, make it run only 1 loop
2008-05-13(svn r13066) -Fix [FS#2005]: loading of TTDP savegames with rivers in them.rubidium
2008-05-11(svn r13047) -Codechange: remove vp_dglx
2008-05-09(svn r13024) -Codechange: do not use WE_MOUSELOOP when WE_TICK suffices, ↵rubidium
rename WE_4 to something more descriptive and correct some (completely incorrect) comments.
2008-05-08(svn r13022) -Fix: driver list wasn't freed, replace by statically allocated onesmatz
2008-05-08(svn r13016) -Codechange: unify the detection if rail catenary should be drawnsmatz
2008-05-06(svn r12971) -Documentation: add @file in files that missed them and add ↵rubidium
something more than whitespace as description of files that don't have a description.
2008-05-05(svn r12955) -Fix (r12858): compilation with desync debug was brokensmatz
2008-05-04(svn r12948) -Fix [FS#1982]: all vehicles would be available when an ↵rubidium
original scenario would be played.
2008-05-04(svn r12944) -Codechange: use rev.h instead of externs at many placessmatz
2008-04-29(svn r12924) -Feature: Introducing the so called 'engine pool' which ↵peter1138
primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
2008-04-29(svn r12921) -Codechange: coding style fixes and documentation updates.rubidium
2008-04-25(svn r12904) -Fix [FS#1953]: remove trams from savegames saved in OTTD ↵smatz
without tram support, it is better than to simply crash
2008-04-23(svn r12858) -Add: small piece of code that can help hunting desyncs. Has to ↵rubidium
be enabled by --enable-desync-debug=1 though.
2008-04-23(svn r12845) -Change: use YAPF for fairly old savegames from before YAPF was ↵rubidium
introduced.
2008-04-20(svn r12801) -Codechange: remove the dependency of function.h in town_map.hrubidium
2008-04-20(svn r12800) -Codechange: move the animated tile related functions out of ↵rubidium
texteff.cpp (it isn't a text effect after all). Also remove a few more functions from functions.
2008-04-19(svn r12784) -Codechange: handle the asynchronious save 'handlers' in ↵rubidium
saveload.cpp instead of openttd.cpp.
2008-04-19(svn r12782) -Codechange: remove some functions from functions.h and do not ↵rubidium
statically 'waste' memory when the old name array is not needed anymore.
2008-04-18(svn r12779) -Codechange: remove a few constants from openttd.h.rubidium
2008-04-18(svn r12765) -Codechange: move some stuff out of variables.h that required ↵rubidium
including other headers in variables.h.
2008-04-17(svn r12757) -Codechange: move all cheat related stuff from all over the ↵rubidium
place to a single location.
2008-04-17(svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and ↵rubidium
depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
2008-04-17(svn r12753) -Codechange: do not use IsDepotTypeTile() where simpler ↵smatz
function can be used
2008-04-17(svn r12745) -Codechange: a bit of naming conventions, introduce Is*DepotTile()smatz
2008-04-13(svn r12696) -Fix: loading ancient savegames could result in invalid orders ↵rubidium
in order lists with all related problems.
2008-04-13(svn r12689) -Feature: non-stop(or rather no non-stop) and via orders for ↵rubidium
road vehicles.
2008-04-10(svn r12652) -Codechange: rework the order GUI a little more to make it a ↵rubidium
little more clear that 'transfer' is just an unload type.
2008-04-10(svn r12648) -Feature: allow four different non-stop types in a single game ↵rubidium
instead of two. The "TTDP compatible order" setting now only sets the default behaviour of new trains. -Feature: allow three different load type in a single game instead of two. One can choose full load all and full load any instead of full load being governed by the "full load any" patch setting.
2008-04-07(svn r12617) -Codechange: add type safety to the Order's load and unload types.rubidium
2008-04-06(svn r12593) -Codechange: hide Order's flags in most of the code.rubidium
2008-04-06(svn r12588) -Codechange: do not access the destination of an order directly.rubidium
2008-04-06(svn r12586) -Codechange: do not access an order's refit variables directly.rubidium
2008-04-05(svn r12584) -Codechange: do not access the order type directly.rubidium
2008-04-03(svn r12556) -Fix (r6001): remove fences with fields when loading old ↵smatz
savegames, looks better
2008-04-03(svn r12550) -Change: the signal GUI is now persistent - has the same data ↵smatz
when it is reopened
2008-03-31(svn r12501) -Codechange: split signs.h.rubidium
2008-03-31(svn r12498) -Codechange: bring a little 'order' to openttd.cpp's includes ↵rubidium
and do not 'define' VARDEF for files that do not have them anymore.
2008-03-31(svn r12495) -Codechange: reduce the dependency on newgrf_station.h ↵rubidium
(especially because newgrf_station.h includes a lot of stuff).
2008-03-31(svn r12490) -Codechange: rename engine.h to engine_func.h and remove ↵rubidium
unneeded inclusions of engine.h and/or replace them with engine_type.h.
2008-03-31(svn r12489) -Codechange: split station.h into station_base.h and ↵rubidium
station_func.h.
2008-03-28(svn r12459) -Codechange: split news.h into news_type.h and news_func.h.rubidium
2008-03-18(svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't ↵skidd13
computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo)
2008-03-06(svn r12347) -Feature(ette): Increase house animation frame number from 32 ↵frosch
to 128.
2008-03-04(svn r12335) -Codechange: Don't stuff signed values into a unsigned variable ↵peter1138
when the variable can just be unsigned...
2008-02-20(svn r12202) -Fix: When loading a savegame fails, don't start creating a new ↵peter1138
game, just go straight back to the intro screen.
2008-02-20(svn r12195) -Fix [FS#1787](r12100): there can be oil rigs at map borders, ↵smatz
do not set water class for them
2008-02-18(svn r12179) -Codechange: use GetCrossingRailTrack() and ↵smatz
GetCrossingRailAxis() to improve code readability