Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-11-22 | (svn r11495) -Fix (r11493): some compilers fail to show warnings when they ↵ | rubidium | |
should. | |||
2007-11-22 | (svn r11493) -Fix [FS#1472]: game crashing on savegame load because it tried ↵ | rubidium | |
to render some part of the window before the savegame conversion was done. | |||
2007-11-20 | (svn r11484) -Codechange: Remove the doubled function SetBitT and rename the ↵ | skidd13 | |
remaining to fit with the naming style | |||
2007-11-19 | (svn r11482) -Codechange: Remove the doubled function ClrBitT and rename the ↵ | skidd13 | |
remaining to fit with the naming style | |||
2007-11-19 | (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming ↵ | skidd13 | |
style | |||
2007-11-19 | (svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit ↵ | skidd13 | |
with the coding style | |||
2007-11-10 | (svn r11399) -Feature(ette): transparency settings can now be saved and thus ↵ | belugas | |
remembered. -Codechange: Wrap all transparency settings in accessors, hiding the implementation -Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui. Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant. | |||
2007-10-22 | (svn r11338) -Fix [FS#1359]: water tiles not at sealevel (i.e. canals) ↵ | rubidium | |
should not be owned by water as that signals normal water. | |||
2007-10-16 | (svn r11277) -Fix (r8498): the check for ghost station (on water industries) ↵ | glx | |
always removed station for non-oilrig | |||
2007-10-16 | (svn r11276) -Codechange: be more consistent with naming of some accessors. | rubidium | |
-Fix: make sure canals are never owned by water. Based on a patch by boekabart. | |||
2007-10-11 | (svn r11244) -Fix: trees can now be planted on bare land without making it ↵ | truelight | |
grassy (Csaboka) -Fix: planting tree in desert doesn't make it grassy for the first tile-cycle (Csaboka) -Fix: when a tree dies in desert, it no longer becomes a snowy tile for the first tile-cycle (Csaboka) | |||
2007-09-27 | (svn r11176) -Revert (r9867): as it is needed for newgrf callbacks 14B and 14C | glx | |
2007-09-22 | (svn r11138) -Codechange: prepare some subsystems for persistent storage for ↵ | rubidium | |
NewGRFs. | |||
2007-09-13 | (svn r11092) -Add: allow 'blitter=<value>' in openttd.cfg to set the blitter ↵ | truelight | |
(so you don't have to keep on doing 'openttd -b 32bpp-optimized'..) | |||
2007-09-01 | (svn r11030) -Revert r11016, Fix [FS#1178]: the way to determine whether a ↵ | rubidium | |
station should get goods was not done properly. | |||
2007-08-26 | (svn r10982) -Fix [FS#1162]: some old savegames could be in a state that the ↵ | rubidium | |
current game logic does not like; in the list of vehicles loading at a station when the vehicle is not actually at the station. | |||
2007-08-06 | (svn r10807) -Fix [FS#1108]: keep_all_autosaves always got ".sav" as ↵ | rubidium | |
filename, which basically means that it only kept the last autosave. | |||
2007-08-04 | (svn r10781) -Fix: ported more pieces to WinCE, so it compiles a bit more | truelight | |
-Fix: WinCE doesn't support console -Fix: Set debug lvl4 when running a debug WinCE build (as you can't give parameters any easy way) | |||
2007-08-03 | (svn r10773) -Codechange: use pool.CleanPool instead of CleanPool(&pool) and ↵ | rubidium | |
similarly for AddBlock*. | |||
2007-08-03 | (svn r10762) -Codechange: Change enum StringIDEnum { to static const ↵ | peter1138 | |
StringID = for each STR_ entry. This avoids the need for a cast to StringID in some places and thus better type-safety. | |||
2007-07-29 | (svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word ↵ | rubidium | |
"road" everywhere except in the tile type. | |||
2007-07-16 | (svn r10601) -Codechange: store (and use) the type of stations instead of ↵ | rubidium | |
hardcoding station types by graphics IDs. | |||
2007-07-16 | (svn r10593) -Fix [FS#1038]: one could not remove locks that were build in a ↵ | rubidium | |
(very) old version of OpenTTD. | |||
2007-07-16 | (svn r10587) -Codechange: move the string/dparam related stuff from ↵ | rubidium | |
variables.h to strings.h | |||
2007-07-07 | (svn r10460) -Codechange: add some more variables needed for newindustries ↵ | rubidium | |
regarding to the creation of the industries. | |||
2007-07-05 | (svn r10444) -Codechange: switch to c++ classes and inheritance for ↵ | peter1138 | |
sound/music/video drivers, using self-registration based on the blitter-model. | |||
2007-07-04 | (svn r10426) -Codechange: Activate the reset of industry/tiles mapping upon ↵ | belugas | |
initialization or new game. | |||
2007-06-27 | (svn r10358) -Codechange: remove the cargopacket leakchecker as it never ↵ | rubidium | |
asserted in almost a week of stresstesting, so I'm pretty sure all cornercases are tested by now. | |||
2007-06-25 | (svn r10329) -Feature [FS#812]: (patch) option to select the "default" rail ↵ | rubidium | |
type when you start a new game or load a game. This is done either static, i.e. rail, electrified rail, monorail and maglev, or dynamic which takes either the first or last available railtype or the railtype that is used most on the map. | |||
2007-06-25 | (svn r10323) -Codechange: reference company name, number and player ↵ | peter1138 | |
(president) name by index | |||
2007-06-24 | (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a ↵ | rubidium | |
savegame failed and do not crash on loading savegames that were altered by patches or branches. | |||
2007-06-22 | (svn r10276) -Codechange: made a counter based on milliseconds and ↵ | truelight | |
independent of the game-state to base double-click and TGP Generation Process on -Codechange: renamed _timer_counter to _palette_animation_counter, as that is what it is | |||
2007-06-22 | (svn r10268) -Fix: some old savegames could have the wrong bits unset ↵ | rubidium | |
(follow up of r10147) | |||
2007-06-22 | (svn r10266) -Codechange: keep track of the origin, time of travel and ↵ | rubidium | |
accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it. | |||
2007-06-17 | (svn r10190) -Codechange: merged renderer and blitter to one single class ↵ | truelight | |
API: blitter -Codechange: introduced a hierachy of blitters to avoid a lot of code duplication Note: this allows much easier adding other types of video-drivers, like OpenGL | |||
2007-06-17 | (svn r10188) -Codechange: make it a little easier to load a savegame from ↵ | rubidium | |
the console: -g <absolute path> -g <relative path from current working directory> -g <relative path from within the savegame directory> | |||
2007-06-17 | (svn r10182) -Codechange: rewrite most part of the file loading/searching to ↵ | rubidium | |
be more flexible. -Codechange: add support for personal directories on Windows. -Fix [FS#153, FS#193, FS#502, FS#816, FS#854]: fix issues related to fixed names, fixed places of files/directories and application bundles. | |||
2007-06-17 | (svn r10181) -Fix (r10093): clamp the zoom level so it won't try to use a ↵ | rubidium | |
wrong zoom level when loading an old savegame. | |||
2007-06-13 | (svn r10139) -Fix: all inner parts of OpenTTD assume that the resolution is ↵ | rubidium | |
at least 1 by 1, so force the resolution to be always at least 1 by 1. | |||
2007-06-12 | (svn r10121) -Codechange: split renderer from rest of code; no longer any ↵ | truelight | |
code directly accesses the video-buffer -Add: added NULL blitter and renderer, which are always used for -vnull -Add: dedicated driver doesn't blit nor render by default. Can be overruled by user. (-D -b 8bpp-optimized) -Remove: removed CTRL+D from win32, which is incompatible with above -Add: extended screenshot support for PNG and BMP -Codechange: remove all hardcoded 8bpp references and replace them with more dynamic ones -Codechange: minor stuff in blitters | |||
2007-06-11 | (svn r10107) -Fix (r10092): Missing 'i' in 'optimized' | peter1138 | |
2007-06-11 | (svn r10092) -Codechange: code-seperated the spriteloader and blitter from ↵ | truelight | |
the rest of the code -Add: make it possible to pick your own blitter (-b <blitter>, -h for overview) -Add: added a new optimized 8bpp blitter (default, caches sprites of all zoom-levels) -Add: added a debug 8bpp blitter and a very slow normal 8bpp blitter | |||
2007-05-31 | (svn r10006) -Fix (FS#362): allow different signal types on one tile | glx | |
2007-05-30 | (svn r9992) -Codechange: Remove some hardcoded references to Industry IDs. | belugas | |
A few more to go | |||
2007-05-29 | (svn r9971) -Fix (r9892, r9958): loading of post-'bridges over "everything"' ↵ | rubidium | |
messed with the railtype of bridges. | |||
2007-05-28 | (svn r9962) -Feature: Add smooth viewport scrolling. This must be enabled ↵ | peter1138 | |
with patch setting 'smooth_scroll' | |||
2007-05-27 | (svn r9958) -Fix (r9892): upgrading old savegames made (road)bridges unuseable. | rubidium | |
2007-05-25 | (svn r9917) -Codechange: prepare some more areas for more road types. | rubidium | |
2007-05-20 | (svn r9892) -Codechange: lots of ground work for allowing multiple types of ↵ | rubidium | |
"road" with multiple owners on a single tile. | |||
2007-05-19 | (svn r9885) -Fix r9846: some last bitshifts with zoom-levels that were forgotten | truelight | |
-Fix r9846: initialize the zoom level for 'screen', as assuming 0 is not correct |