Age | Commit message (Collapse) | Author |
|
exit
|
|
blitter which OpenTTD uses to decide which blitter to load.
|
|
allocation. (monoid)
|
|
|
|
for their directory
|
|
world generation and NewGRF scanning when using the dedicated or null video driver regardless of the used blitter
|
|
|
|
|
|
|
|
variables to progress.cpp/h
|
|
|
|
|
|
cases like creating a new scenario.
|
|
TTD savegames do not contain these settings.
|
|
|
|
|
|
-Remove: the '-i' option for palette selection.
|
|
client settings
|
|
|
|
|
|
|
|
game exit
|
|
parsing routine. Adapt openttd option processing too.
|
|
|
|
requesting the map
|
|
it doesn't recompile everything that needs to be recompiled...
|
|
in the output of "openttd -h"
|
|
|
|
|
|
|
|
possible to change the password of other companies (on the server)
|
|
saved in case threading is enabled, which is enabled by default
|
|
that can be cleared/terraformed by a company
|
|
|
|
road vehicles and trains.
|
|
|
|
unrelated to the number of passed game days, i.e. don't stop aging chat messages when the server is paused
|
|
scenario editor
|
|
paused. Now you can enable or disable that with a setting
|
|
load), and add support for (safe) loading with a LoadFilter
|
|
desync debug options enabled.
|
|
debugging because some cache was invalidated but never reset
|
|
had an error message open in the game while whatever triggered you to go back to the main menu
|
|
starting an OpenTTD dedicated server like we mention it in the title bar for the GUI version
|
|
|
|
|
|
|
|
leak, causing valgrind warnings
|
|
|
|
some headers
|