Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-09-16 | (svn r14340) -Fix (r11822): signs from old savegames were lost (causing ↵ | smatz | |
little memory leaks) | |||
2008-09-15 | (svn r14339) -Fix (r13731): crash when loading the intro game failed | smatz | |
2008-09-15 | (svn r14336) -Fix (r14334): when there was a station with custom name in an ↵ | smatz | |
old savegame, it's default name was empty | |||
2008-09-11 | (svn r14290) -Fix (r13932): level crossings could be barred when they ↵ | smatz | |
shouldn't be after savegame conversion | |||
2008-09-09 | (svn r14280) -Codechange: use IsRailWaypointTile() instead of IsTileType() ↵ | smatz | |
and IsRailWaypoint() checks at several places | |||
2008-08-31 | (svn r14199) -Codechange: split fileio.h into fileio_type.h and ↵ | rubidium | |
fileio_func.h so not everything that includes saveload.h needs to include everything else too. | |||
2008-08-31 | (svn r14197) -Codechange: rework (original) base graphics determination ↵ | rubidium | |
methods. This yields in the following: -Feature: make configuring the to-be-used base graphics via openttd.cfg and the command line possible. -Feature: allow both the German as well as non-German toyland graphics as "correct" and official graphics. -Feature: allow people to create their own base graphics easily and without requiring code changes. | |||
2008-08-24 | (svn r14151) -Codechange: make it possible to choose between the DOS and ↵ | rubidium | |
Windows graphics packs while retaining the possibility to override the palette. | |||
2008-08-23 | (svn r14146) -Codechange: allow palette override in both ways and remove ↵ | rubidium | |
some unneeded '(x == 0) ? 0 : 1' constructs. | |||
2008-08-23 | (svn r14141) -Fix (r14135): Savegame conversion could assign a recently ↵ | frosch | |
removed waypoint (grey sign) to a wrong owner. | |||
2008-08-23 | (svn r14135) -Codechange: Add owner to waypoints. Previously, it was guessed ↵ | belugas | |
from rail underneath it. | |||
2008-08-20 | (svn r14105) -Fix: Some typos that are more grammatical errors, as it seems. | belugas | |
Provided by ln I've added a little fix on currency.cpp too, why not :) | |||
2008-08-17 | (svn r14096) -Codechange: merge the shared order's vehicle list management ↵ | rubidium | |
to a single location. | |||
2008-08-10 | (svn r14036) -Fix [FS#2197,FS#2198]: trains crashing into eachother when ↵ | rubidium | |
signals are changed (michi_cc) | |||
2008-08-02 | (svn r13932) -Add [YAPP]: PBS signals added to the map array. The signals ↵ | rubidium | |
are drawn using the old Patch-like PBS sprites. (michi_cc) | |||
2008-07-28 | (svn r13859) -Fix: loading of TTD(Patch) savegames from the command line ↵ | smatz | |
didn't work | |||
2008-07-28 | (svn r13858) -Fix: buffer overflow for too long filename supplied as '-g' ↵ | smatz | |
parameter | |||
2008-07-26 | (svn r13838) -Codechange: Make industry tiles aware of WaterClasses. | frosch | |
2008-07-26 | (svn r13836) -Fix [FS#2074]: Automatically recalculate inflation if NewGRFs ↵ | peter1138 | |
are changed and cargo types are added, so that cargo payment rates are correct. | |||
2008-07-24 | (svn r13816) -Fix [FS#2150]: check for vehicle length changes outside a ↵ | smatz | |
depot (callback 0x11) and give a warning about that | |||
2008-07-20 | (svn r13754) -Fix (r13731): one could not join companies from the command line. | rubidium | |
2008-07-18 | (svn r13731) -Codechange: make a pool of the array of players. | rubidium | |
2008-07-18 | (svn r13727) -Fix (r13375): compilation with NO_DEBUG_MESSAGES was broken | smatz | |
2008-07-17 | (svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line ↵ | rubidium | |
with all other structs/classes that are in a pool. | |||
2008-07-17 | (svn r13715) -Fix [FS#2129]: C-like strings had to be rebound each time they ↵ | rubidium | |
were printed, otherwise the text could change due to the few number of slots that could be used to bind. -Codechange: remove all BindCString and related functions and replace it by RAW_STRING which prints the C-string raw pointer that is on the 'print stack'. | |||
2008-07-08 | (svn r13681) -Revert (r13678, r13677): the fixes didn't work in all cases ↵ | rubidium | |
(assertions on savegame loads). -Fix [FS#2102]: but now in a hopefully beter way. | |||
2008-07-06 | (svn r13678) -Fix (r13677): electric trains from pre elrail savegames would ↵ | rubidium | |
get stopped on load. | |||
2008-07-04 | (svn r13677) -Fix [FS#2102]: in the case that elrails and 'realistic' ↵ | rubidium | |
acceleration are disabled all electrified engines would have no power on load, until the vehicle got turned around, loaded or got into a depot. | |||
2008-07-03 | (svn r13673) -Fix [FS#2122]: desync when building electrified trains on a ↵ | rubidium | |
dedicated server that was started with electrification disabled. | |||
2008-06-16 | (svn r13537) -Fix [FS#2090](r13523): QSortT won't work this way, use ↵ | smatz | |
Dimension instead of uint16[2] for resolutions | |||
2008-06-05 | (svn r13390) -Codechange: introduce usererror() for fatal but not openttd ↵ | glx | |
related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror(). | |||
2008-06-05 | (svn r13386) -Fix: global currency/units setting being overriden when ↵ | rubidium | |
loading a savegame. | |||
2008-06-03 | (svn r13375) -Add: logging of actions that could possibly cause desyncs and ↵ | smatz | |
crashes to simplify debugging. See readme.txt for details | |||
2008-05-30 | (svn r13344) -Codechange: remove some code duplication. | rubidium | |
2008-05-30 | (svn r13343) -Codechange: reorder/move variable/functions in the network ↵ | rubidium | |
headers so that nothing from the network directory needs to include basically all network headers. | |||
2008-05-29 | (svn r13334) -Codechange: move the network settings variables from ↵ | rubidium | |
network/network_internal to settings. | |||
2008-05-29 | (svn r13325) -Codechange: split the client-side only settings from the ↵ | rubidium | |
settings stored in the savegame so there is no need to have a duplicate copy of it for new games. | |||
2008-05-29 | (svn r13322) -Codechange: _no_scroll belongs more with the window code. | rubidium | |
2008-05-29 | (svn r13321) -Codechange: move some GUI/viewport related functions out op ↵ | rubidium | |
openttd.cpp to viewport.cpp/window.cpp. | |||
2008-05-27 | (svn r13297) -Codechange: Use GUIList for the town directory window | peter1138 | |
2008-05-26 | (svn r13277) -Fix: opntitle 'jumping' to the temperate climate when closing ↵ | rubidium | |
the NewGRF settings window. | |||
2008-05-25 | (svn r13255) -Codechange: move _opt to _settings. | rubidium | |
2008-05-25 | (svn r13251) -Codechange: rename _patches to _settings as that is more logic. | rubidium | |
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped. | |||
2008-05-25 | (svn r13242) -Codechange: remove _opt_ptr. | rubidium | |
2008-05-24 | (svn r13228) -Codechange: split console.h. | rubidium | |
2008-05-24 | (svn r13226) -Feature: Allow to have more than only two airports per town. ↵ | belugas | |
The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is. Initial concept : TTDPatch (moreairpots), Initial code : Pasky Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices | |||
2008-05-18 | (svn r13174) -Codechange: make a class of the IndustryDirectoryWindow. | glx | |
2008-05-14 | (svn r13096) -Codechange: resize SelectPlayerLiveryWindow dynamically on ↵ | glx | |
_loaded_newgrf_feature.has_2CC changes | |||
2008-05-14 | (svn r13086) -Fix: do not crash badly after loading a newgrf with engines ↵ | smatz | |
in-game that often | |||
2008-05-13 | (svn r13077) -Codechange: move function that updates cached num_engines to ↵ | smatz | |
engine.cpp, make it run only 1 loop |