Age | Commit message (Collapse) | Author |
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to a single location.
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signals are changed (michi_cc)
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are drawn using the old Patch-like PBS sprites. (michi_cc)
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didn't work
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parameter
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are changed and cargo types are added, so that cargo payment rates are correct.
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depot (callback 0x11) and give a warning about that
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with all other structs/classes that are in a pool.
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were printed, otherwise the text could change due to the few number of slots that could be used to bind.
-Codechange: remove all BindCString and related functions and replace it by RAW_STRING which prints the C-string raw pointer that is on the 'print stack'.
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(assertions on savegame loads).
-Fix [FS#2102]: but now in a hopefully beter way.
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get stopped on load.
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acceleration are disabled all electrified engines would have no power on load, until the vehicle got turned around, loaded or got into a depot.
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dedicated server that was started with electrification disabled.
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Dimension instead of uint16[2] for resolutions
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related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror().
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loading a savegame.
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crashes to simplify debugging. See readme.txt for details
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headers so that nothing from the network directory needs to include basically all network headers.
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network/network_internal to settings.
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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openttd.cpp to viewport.cpp/window.cpp.
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the NewGRF settings window.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
Initial concept : TTDPatch (moreairpots), Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
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_loaded_newgrf_feature.has_2CC changes
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in-game that often
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engine.cpp, make it run only 1 loop
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rename WE_4 to something more descriptive and correct some (completely incorrect) comments.
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something more than whitespace as description of files that don't have a description.
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original scenario would be played.
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primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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without tram support, it is better than to simply crash
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