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2013-07-06(svn r25570) -Add: cache for ParagraphLayouts.frosch
2013-07-02(svn r25553) -Fix [FS#5530]: provide a warning when no vehicles are ↵rubidium
available, and tell what to do in that case
2013-06-28(svn r25506) -Document: a function, and name it slightly betterrubidium
2013-06-09(svn r25354) -Add: link graph schedule and typedefs for LinkGraph and ↵fonsinchen
related classes
2013-05-26(svn r25291) -Add: WindowDesc ability to load and store information in a ↵frosch
config file.
2013-02-05(svn r24974) -Fix [FS#5279]: Honour pause_on_newgame setting when running as ↵peter1138
a dedicated server.
2013-01-08(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by ↵planetmaker
Eagle_rainbow)
2012-12-05(svn r24790) -Remove: Classic difficulty profiles.frosch
2012-11-12(svn r24716) -Feature(ette): Reset engine pool when starting a scenario.frosch
2012-08-20(svn r24485) -Fix: Clarify description of command line option -nplanetmaker
2012-08-18(svn r24482) -Fix [FS#5232] (r24180): Do not call ↵frosch
RebuildSubsidisedSourceAndDestinationCache() before subsidy savegame conversion is finished.
2012-07-08(svn r24388) -Fix [FS#5233]: Do not consider not finding a particular base ↵frosch
set critical; just load a different one and display an in-game error later on.
2012-04-25(svn r24180) -Codechange/feature-ish: add cache checker for the town's cacherubidium
2012-04-19(svn r24155) -Fix: the music volume was set too early during startup; at a ↵rubidium
moment the configuration file wasn't read yet
2012-04-07(svn r24099) -Add: Output list of -d option facilities with in the help text.alberth
2012-02-18(svn r23963) -Fix [FS#5072]: do not look for missing sprites twice during ↵rubidium
startup
2012-01-22(svn r23839) -Feature: Allow command line options -e and -g to be combined ↵frosch
to load saves/scenarios directly into SE.
2012-01-04(svn r23751) -Codechange: rename NetworkUDPGameLoop to a more descriptive ↵rubidium
name, and move the UDP specific bits to network_udp
2012-01-03(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp filesrubidium
2011-12-19(svn r23606) -Add: GameScanner, to auto-detect game scripts, and wire it in ↵truebrain
the console
2011-12-19(svn r23604) -Add: initial support for GameScriptstruebrain
2011-12-17(svn r23580) -Codechange: put the infrastructure maintenance cache testing ↵rubidium
behind the desync debug level guard, improving the game's speed significantly
2011-12-11(svn r23490) -Add [FS#2750]: OpenBrowser function to open a browser on major ↵yexo
OSes
2011-12-10(svn r23476) -Codechange: use the error queue to replace switch mode error ↵rubidium
strings, again making it possible to return multiple errors
2011-12-10(svn r23474) -Codechange: move the declaration error related functions to ↵rubidium
error.h
2011-12-04(svn r23422) -Fix [FS#4863] (r22797): the default palette setting wasn't ↵rubidium
applied correctly anymore as the configuration file is loaded after the first NewGRF scan
2011-12-03(svn r23417) -Fix: wrong argument to printfrubidium
2011-12-03(svn r23411) -Add: Company infrastructure counts for rail.michi_cc
2011-12-01(svn r23384) -Remove: no longer allow a binary to be without AI support; the ↵truebrain
parts some compilers failed at, are integrated in other parts of the code now too
2011-11-20(svn r23275) -Codechange: allow loading of the monospace (freetype) font at ↵rubidium
another moment than the other fonts
2011-11-20(svn r23273) -Codechange: allow passing a MissingGlyphSearcher to ↵rubidium
CheckForMissingGlyphs (default to the language pack strings)
2011-11-20(svn r23271) -Codechange: don't repeatedly initialise and free the freetype ↵rubidium
library
2011-11-17(svn r23246) -Codechange: move searching/loading music/sound sets/drivers to ↵rubidium
later in the process so we could get rid of errors related to that being dumped onto the console
2011-11-17(svn r23244) -Feature: if the installation is ananas, try to get the b ↵rubidium
without b installed
2011-11-17(svn r23241) -Codechange: make the decision when to go to the custom drawn ↵rubidium
cursor more prominently during the initialisation of OpenTTD
2011-11-14(svn r23224) -Codechange: first load the config file partially so we can ↵rubidium
push scanning AIs to later in the process (when the GUI is showing the progress bar)
2011-11-14(svn r23222) -Codechange: reduce tar scanning calls to the bare minimumrubidium
2011-11-14(svn r23217) -Codechange: introduce the concept of scanning only in a ↵rubidium
limited set of sub directories
2011-11-12(svn r23198) -Codechange: introduce a free that takes const pointers so we ↵rubidium
don't need to cast to void/non-const before being able to free
2011-11-06(svn r23123) -Fix [FS#4790] (r22792): variable was initialised at the wrong ↵rubidium
moment making things with the cursor go wrong
2011-10-30(svn r23065) -Add: -q option to read a savegame, write some general info and ↵yexo
exit
2011-10-04(svn r23000) -Feature: Base graphics sets can now specify a preferred ↵michi_cc
blitter which OpenTTD uses to decide which blitter to load.
2011-09-02(svn r22874) -Fix [FS#4747]: Check size of various buffers before ↵michi_cc
allocation. (monoid)
2011-08-24(svn r22830) -Codechange: move more logic to after the scanning of NewGRFsrubidium
2011-08-24(svn r22822) -Codechange: make a distinction between base sets and newgrfs ↵rubidium
for their directory
2011-08-24(svn r22818) -Fix [FS#4742] (r22796, rlongago): don't spawn threads for ↵rubidium
world generation and NewGRF scanning when using the dedicated or null video driver regardless of the used blitter
2011-08-21(svn r22799) -Fix (r22792): compile failure when there is no networking supportrubidium
2011-08-21(svn r22795) -Codechange: load the intro game the first time without NewGRFsrubidium
2011-08-21(svn r22792) -Codechange: use scan callback for initial NewGRF scanningrubidium
2011-08-21(svn r22788) -Codechange: move modal progress related functions and ↵rubidium
variables to progress.cpp/h