Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-12-28 | (svn r11717) -Fix [FS#1590]: make sure invalid players have all shares owned ↵ | smatz | |
by PLAYER_SPECTATOR | |||
2007-12-28 | (svn r11714) -Fix[FS#1569]: Do not allow player inauguration date on ↵ | belugas | |
scenarios to be bigger than current year. This will not (yet) be true if you are loading a scenario with the "-g" command line option. | |||
2007-12-28 | (svn r11713) -Codechange: Move some declarations and definitions in a more ↵ | belugas | |
logical disposition | |||
2007-12-27 | (svn r11706) -Codechange: split vehicle.h and remove another bunch of ↵ | rubidium | |
useless includes. | |||
2007-12-26 | (svn r11702) -Codechange: move all date related stuff to date*. | rubidium | |
2007-12-26 | (svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split ↵ | rubidium | |
map.h). | |||
2007-12-25 | (svn r11692) -Codechange: move some functions from 'functions.h' to a more ↵ | rubidium | |
logical place and remove about 50% of the includes of 'functions.h' | |||
2007-12-25 | (svn r11691) -Codechange: move+rename helpers.hpp and only include it when ↵ | rubidium | |
it is really needed. | |||
2007-12-23 | (svn r11684) -Codechange: split gfx.h in a type and functional header. | rubidium | |
2007-12-22 | (svn r11682) -Codechange: move some 'generic' geometry related types into a ↵ | rubidium | |
single file and do not include gfx.h everywhere to get a Point type. | |||
2007-12-21 | (svn r11677) -Codechange: move price and command related types/functions to ↵ | rubidium | |
their respective places. | |||
2007-12-21 | (svn r11675) -Codechange: split the string types from the string functions. | rubidium | |
2007-12-19 | (svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h | rubidium | |
2007-12-19 | (svn r11668) -Codechange: more refactoring aimed at reducing compile time ↵ | rubidium | |
and making it more logic where function definitions can be found. | |||
2007-12-19 | (svn r11667) -Codechange: split window.h into a header that defines some ↵ | rubidium | |
'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps. | |||
2007-12-17 | (svn r11656) -Codechange: add ZOOM_LVL_BEGIN and postfix operators so ↵ | smatz | |
ZoomLevel can be used in some iterations | |||
2007-12-16 | (svn r11649) -Codechange: some code can be simplified thanks to changes in ↵ | smatz | |
r11642 | |||
2007-12-16 | (svn r11646) -Codechange: check whether (some) characters are missing in the ↵ | rubidium | |
current 'font' for the 'currently' chosen language and give a warning when that does happen. | |||
2007-12-16 | (svn r11644) -Codechange: merge some functions from tunnel_map.h and ↵ | smatz | |
bridge_map.h into tunnelbridge_map.h | |||
2007-12-16 | (svn r11643) -Codechange: conform with the coding style for the WP macro uses. | rubidium | |
2007-12-12 | (svn r11626) -Fix [FS#1529]: Pause state wasn't set correctly in multiplayer ↵ | skidd13 | |
saves | |||
2007-12-12 | (svn r11624) -Fix[FS#1530]: An error in the translation of bitset to scroll ↵ | belugas | |
directions made it so that up-down-right arrow keys did scrolled up, while it should have scrolled right instead. It was initially interpreted as left-right-up. | |||
2007-12-11 | (svn r11618) -Fix: buoys are just waypoints, so don't allow ↵ | glx | |
load/unload/transfert for them | |||
2007-12-07 | (svn r11589) -Fix [FS#1514]: when ship depots got destroyed they always ↵ | rubidium | |
returned to water, even when it should've been canals. | |||
2007-12-04 | (svn r11573) -Codechange: pause games that miss GRFs by default and throw ↵ | rubidium | |
some warnings and disclaimers when you want to unpause it. | |||
2007-12-04 | (svn r11572) -Fix [FS#1494]: reinitialise windows system before loading a ↵ | glx | |
savegame | |||
2007-12-02 | (svn r11556) -Feature: allow setting a default password for new companies in ↵ | rubidium | |
network games. | |||
2007-11-28 | (svn r11537) -Codechange: make it much harder to 'accidentally' add savegame ↵ | rubidium | |
conversion code after the window and cache initializations. | |||
2007-11-25 | (svn r11525) -Fix: do not do all kinds of 'updates' for town, waypoint, ↵ | rubidium | |
station and other signs when you haven't converted the map to the 'current' format as that means you are going to read data in the 'old' format when you assume that it is in the 'current' format. | |||
2007-11-24 | (svn r11510) -Codechange: merge the IS_*INSIDE* functions and rename them ↵ | skidd13 | |
fitting to the naming style | |||
2007-11-22 | (svn r11495) -Fix (r11493): some compilers fail to show warnings when they ↵ | rubidium | |
should. | |||
2007-11-22 | (svn r11493) -Fix [FS#1472]: game crashing on savegame load because it tried ↵ | rubidium | |
to render some part of the window before the savegame conversion was done. | |||
2007-11-20 | (svn r11484) -Codechange: Remove the doubled function SetBitT and rename the ↵ | skidd13 | |
remaining to fit with the naming style | |||
2007-11-19 | (svn r11482) -Codechange: Remove the doubled function ClrBitT and rename the ↵ | skidd13 | |
remaining to fit with the naming style | |||
2007-11-19 | (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming ↵ | skidd13 | |
style | |||
2007-11-19 | (svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit ↵ | skidd13 | |
with the coding style | |||
2007-11-10 | (svn r11399) -Feature(ette): transparency settings can now be saved and thus ↵ | belugas | |
remembered. -Codechange: Wrap all transparency settings in accessors, hiding the implementation -Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui. Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant. | |||
2007-10-22 | (svn r11338) -Fix [FS#1359]: water tiles not at sealevel (i.e. canals) ↵ | rubidium | |
should not be owned by water as that signals normal water. | |||
2007-10-16 | (svn r11277) -Fix (r8498): the check for ghost station (on water industries) ↵ | glx | |
always removed station for non-oilrig | |||
2007-10-16 | (svn r11276) -Codechange: be more consistent with naming of some accessors. | rubidium | |
-Fix: make sure canals are never owned by water. Based on a patch by boekabart. | |||
2007-10-11 | (svn r11244) -Fix: trees can now be planted on bare land without making it ↵ | truelight | |
grassy (Csaboka) -Fix: planting tree in desert doesn't make it grassy for the first tile-cycle (Csaboka) -Fix: when a tree dies in desert, it no longer becomes a snowy tile for the first tile-cycle (Csaboka) | |||
2007-09-27 | (svn r11176) -Revert (r9867): as it is needed for newgrf callbacks 14B and 14C | glx | |
2007-09-22 | (svn r11138) -Codechange: prepare some subsystems for persistent storage for ↵ | rubidium | |
NewGRFs. | |||
2007-09-13 | (svn r11092) -Add: allow 'blitter=<value>' in openttd.cfg to set the blitter ↵ | truelight | |
(so you don't have to keep on doing 'openttd -b 32bpp-optimized'..) | |||
2007-09-01 | (svn r11030) -Revert r11016, Fix [FS#1178]: the way to determine whether a ↵ | rubidium | |
station should get goods was not done properly. | |||
2007-08-26 | (svn r10982) -Fix [FS#1162]: some old savegames could be in a state that the ↵ | rubidium | |
current game logic does not like; in the list of vehicles loading at a station when the vehicle is not actually at the station. | |||
2007-08-06 | (svn r10807) -Fix [FS#1108]: keep_all_autosaves always got ".sav" as ↵ | rubidium | |
filename, which basically means that it only kept the last autosave. | |||
2007-08-04 | (svn r10781) -Fix: ported more pieces to WinCE, so it compiles a bit more | truelight | |
-Fix: WinCE doesn't support console -Fix: Set debug lvl4 when running a debug WinCE build (as you can't give parameters any easy way) | |||
2007-08-03 | (svn r10773) -Codechange: use pool.CleanPool instead of CleanPool(&pool) and ↵ | rubidium | |
similarly for AddBlock*. | |||
2007-08-03 | (svn r10762) -Codechange: Change enum StringIDEnum { to static const ↵ | peter1138 | |
StringID = for each STR_ entry. This avoids the need for a cast to StringID in some places and thus better type-safety. |