Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-07-17 | (svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line ↵ | rubidium | |
with all other structs/classes that are in a pool. | |||
2008-07-17 | (svn r13715) -Fix [FS#2129]: C-like strings had to be rebound each time they ↵ | rubidium | |
were printed, otherwise the text could change due to the few number of slots that could be used to bind. -Codechange: remove all BindCString and related functions and replace it by RAW_STRING which prints the C-string raw pointer that is on the 'print stack'. | |||
2008-07-08 | (svn r13681) -Revert (r13678, r13677): the fixes didn't work in all cases ↵ | rubidium | |
(assertions on savegame loads). -Fix [FS#2102]: but now in a hopefully beter way. | |||
2008-07-06 | (svn r13678) -Fix (r13677): electric trains from pre elrail savegames would ↵ | rubidium | |
get stopped on load. | |||
2008-07-04 | (svn r13677) -Fix [FS#2102]: in the case that elrails and 'realistic' ↵ | rubidium | |
acceleration are disabled all electrified engines would have no power on load, until the vehicle got turned around, loaded or got into a depot. | |||
2008-07-03 | (svn r13673) -Fix [FS#2122]: desync when building electrified trains on a ↵ | rubidium | |
dedicated server that was started with electrification disabled. | |||
2008-06-16 | (svn r13537) -Fix [FS#2090](r13523): QSortT won't work this way, use ↵ | smatz | |
Dimension instead of uint16[2] for resolutions | |||
2008-06-05 | (svn r13390) -Codechange: introduce usererror() for fatal but not openttd ↵ | glx | |
related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror(). | |||
2008-06-05 | (svn r13386) -Fix: global currency/units setting being overriden when ↵ | rubidium | |
loading a savegame. | |||
2008-06-03 | (svn r13375) -Add: logging of actions that could possibly cause desyncs and ↵ | smatz | |
crashes to simplify debugging. See readme.txt for details | |||
2008-05-30 | (svn r13344) -Codechange: remove some code duplication. | rubidium | |
2008-05-30 | (svn r13343) -Codechange: reorder/move variable/functions in the network ↵ | rubidium | |
headers so that nothing from the network directory needs to include basically all network headers. | |||
2008-05-29 | (svn r13334) -Codechange: move the network settings variables from ↵ | rubidium | |
network/network_internal to settings. | |||
2008-05-29 | (svn r13325) -Codechange: split the client-side only settings from the ↵ | rubidium | |
settings stored in the savegame so there is no need to have a duplicate copy of it for new games. | |||
2008-05-29 | (svn r13322) -Codechange: _no_scroll belongs more with the window code. | rubidium | |
2008-05-29 | (svn r13321) -Codechange: move some GUI/viewport related functions out op ↵ | rubidium | |
openttd.cpp to viewport.cpp/window.cpp. | |||
2008-05-27 | (svn r13297) -Codechange: Use GUIList for the town directory window | peter1138 | |
2008-05-26 | (svn r13277) -Fix: opntitle 'jumping' to the temperate climate when closing ↵ | rubidium | |
the NewGRF settings window. | |||
2008-05-25 | (svn r13255) -Codechange: move _opt to _settings. | rubidium | |
2008-05-25 | (svn r13251) -Codechange: rename _patches to _settings as that is more logic. | rubidium | |
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped. | |||
2008-05-25 | (svn r13242) -Codechange: remove _opt_ptr. | rubidium | |
2008-05-24 | (svn r13228) -Codechange: split console.h. | rubidium | |
2008-05-24 | (svn r13226) -Feature: Allow to have more than only two airports per town. ↵ | belugas | |
The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is. Initial concept : TTDPatch (moreairpots), Initial code : Pasky Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices | |||
2008-05-18 | (svn r13174) -Codechange: make a class of the IndustryDirectoryWindow. | glx | |
2008-05-14 | (svn r13096) -Codechange: resize SelectPlayerLiveryWindow dynamically on ↵ | glx | |
_loaded_newgrf_feature.has_2CC changes | |||
2008-05-14 | (svn r13086) -Fix: do not crash badly after loading a newgrf with engines ↵ | smatz | |
in-game that often | |||
2008-05-13 | (svn r13077) -Codechange: move function that updates cached num_engines to ↵ | smatz | |
engine.cpp, make it run only 1 loop | |||
2008-05-13 | (svn r13066) -Fix [FS#2005]: loading of TTDP savegames with rivers in them. | rubidium | |
2008-05-11 | (svn r13047) -Codechange: remove vp_d | glx | |
2008-05-09 | (svn r13024) -Codechange: do not use WE_MOUSELOOP when WE_TICK suffices, ↵ | rubidium | |
rename WE_4 to something more descriptive and correct some (completely incorrect) comments. | |||
2008-05-08 | (svn r13022) -Fix: driver list wasn't freed, replace by statically allocated one | smatz | |
2008-05-08 | (svn r13016) -Codechange: unify the detection if rail catenary should be drawn | smatz | |
2008-05-06 | (svn r12971) -Documentation: add @file in files that missed them and add ↵ | rubidium | |
something more than whitespace as description of files that don't have a description. | |||
2008-05-05 | (svn r12955) -Fix (r12858): compilation with desync debug was broken | smatz | |
2008-05-04 | (svn r12948) -Fix [FS#1982]: all vehicles would be available when an ↵ | rubidium | |
original scenario would be played. | |||
2008-05-04 | (svn r12944) -Codechange: use rev.h instead of externs at many places | smatz | |
2008-04-29 | (svn r12924) -Feature: Introducing the so called 'engine pool' which ↵ | peter1138 | |
primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist. | |||
2008-04-29 | (svn r12921) -Codechange: coding style fixes and documentation updates. | rubidium | |
2008-04-25 | (svn r12904) -Fix [FS#1953]: remove trams from savegames saved in OTTD ↵ | smatz | |
without tram support, it is better than to simply crash | |||
2008-04-23 | (svn r12858) -Add: small piece of code that can help hunting desyncs. Has to ↵ | rubidium | |
be enabled by --enable-desync-debug=1 though. | |||
2008-04-23 | (svn r12845) -Change: use YAPF for fairly old savegames from before YAPF was ↵ | rubidium | |
introduced. | |||
2008-04-20 | (svn r12801) -Codechange: remove the dependency of function.h in town_map.h | rubidium | |
2008-04-20 | (svn r12800) -Codechange: move the animated tile related functions out of ↵ | rubidium | |
texteff.cpp (it isn't a text effect after all). Also remove a few more functions from functions. | |||
2008-04-19 | (svn r12784) -Codechange: handle the asynchronious save 'handlers' in ↵ | rubidium | |
saveload.cpp instead of openttd.cpp. | |||
2008-04-19 | (svn r12782) -Codechange: remove some functions from functions.h and do not ↵ | rubidium | |
statically 'waste' memory when the old name array is not needed anymore. | |||
2008-04-18 | (svn r12779) -Codechange: remove a few constants from openttd.h. | rubidium | |
2008-04-18 | (svn r12765) -Codechange: move some stuff out of variables.h that required ↵ | rubidium | |
including other headers in variables.h. | |||
2008-04-17 | (svn r12757) -Codechange: move all cheat related stuff from all over the ↵ | rubidium | |
place to a single location. | |||
2008-04-17 | (svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and ↵ | rubidium | |
depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h. | |||
2008-04-17 | (svn r12753) -Codechange: do not use IsDepotTypeTile() where simpler ↵ | smatz | |
function can be used |