Age | Commit message (Collapse) | Author |
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a popup into a static message that only shows in non-release versions, just like the 'missing translations' message.
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SaveLoadOperation to avoid nameclash with windows compiler toolkit.
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of _file_to_saveload.
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DetailedFileType.
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most of SaveLoadDialogMode
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loading code.
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function.
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modes.
-Remove: [win32] fullscreen_bpp setting, which is replaced by above setting.
-Change: Disable usage of 8bpp blitters and video modes by default. Many modern OS and hardware cause issues with those.
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the return is not NULL)
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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pending persistent storage changes.
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already happening could be shown, even though the code's intention was to not show it (MJP)
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when they are not supposed to, and truncate cargo appropiately if they are allowed to.
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performance significantly (MJP)
For example with GCC 4.8, x86_64 Linux, Intel i5-3337U this patch improves the performance of Pile, Treham and Hamac test save games by about 10% in over-all run time at fast forward at 1920x1080 when zoomed out and when trees are not disabled.
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driver factory instatiations
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bootstrap window)
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available, and tell what to do in that case
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related classes
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config file.
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a dedicated server.
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Eagle_rainbow)
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RebuildSubsidisedSourceAndDestinationCache() before subsidy savegame conversion is finished.
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set critical; just load a different one and display an in-game error later on.
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moment the configuration file wasn't read yet
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startup
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to load saves/scenarios directly into SE.
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name, and move the UDP specific bits to network_udp
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the console
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behind the desync debug level guard, improving the game's speed significantly
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