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path: root/src/openttd.cpp
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2017-01-14(svn r27732) -Change: Turn the message about 'missing baseset sprites' from ↵frosch
a popup into a static message that only shows in non-release versions, just like the 'missing translations' message.
2016-09-04(svn r27653) -Fix(r27647): Rename FileOperation enum and values to ↵alberth
SaveLoadOperation to avoid nameclash with windows compiler toolkit.
2016-09-04(svn r27651) -Codechange: Introduce methods for setting the name and title ↵alberth
of _file_to_saveload.
2016-09-04(svn r27650) -Codechange: Replace SaveOrLoadMode by FileOperation and ↵alberth
DetailedFileType.
2016-09-04(svn r27647) -Codechange: Introduce file operations, and use it to replace ↵alberth
most of SaveLoadDialogMode
2016-09-04(svn r27640) -Codechange: Remove another use of _saveload_mode in the ↵alberth
loading code.
2016-09-04(svn r27638) -Codechange: Move FiosType enum, move and rename SetFiosType ↵alberth
function.
2014-09-16(svn r26828) -Fix: memory leak when passing -c multiple timesrubidium
2014-08-13(svn r26729) -Feature: Warn about missing industries after generating a map.alberth
2014-04-28(svn r26538) -Codechange: remove double accounting of the driversrubidium
2014-04-27(svn r26522) -Add: A config-file-only setting to disable usage of 8bpp video ↵frosch
modes. -Remove: [win32] fullscreen_bpp setting, which is replaced by above setting. -Change: Disable usage of 8bpp blitters and video modes by default. Many modern OS and hardware cause issues with those.
2014-04-25(svn r26509) -Codechange: replace strdup with stredup (the latter ensures ↵rubidium
the return is not NULL)
2014-04-24(svn r26506) -Codechange: replace most of vsnprintf with vseprintfrubidium
2014-04-23(svn r26486) -Codechange: replace a number of snprintfs with seprintfrubidium
2014-04-23(svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵rubidium
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-02-23(svn r26371) -Fix [FS#5831]: Calling DoCommandP during the gameloop cleared ↵frosch
pending persistent storage changes.
2014-02-23(svn r26369) -Fix-ish: Do not run scripts during command replay.frosch
2014-02-09(svn r26326) -Fix [FS#5871]: when autosaving the message about a save ↵rubidium
already happening could be shown, even though the code's intention was to not show it (MJP)
2014-02-07(svn r26317) -Fix [FS#5897]: Check whether NewGRF change vehicle capacity ↵frosch
when they are not supposed to, and truncate cargo appropiately if they are allowed to.
2014-01-02(svn r26209) -Codechange: remove some template magic and simplify some coderubidium
2014-01-02(svn r26205) -Feature: SSE 4.1 sprite sorter, improving the sorting ↵rubidium
performance significantly (MJP) For example with GCC 4.8, x86_64 Linux, Intel i5-3337U this patch improves the performance of Pile, Treham and Hamac test save games by about 10% in over-all run time at fast forward at 1920x1080 when zoomed out and when trees are not disabled.
2013-12-23(svn r26174) -Codechange: Rename BaseStorageArray to BasePersistentStorageArrayfrosch
2013-11-25(svn r26107) -Codechange/cleanup: remove some coding bloat and simplify the ↵rubidium
driver factory instatiations
2013-11-25(svn r26099) -Codechange: make NewGRF scanner management slightly easierrubidium
2013-11-25(svn r26098) -Fix: close the log file when OpenTTD was forked and finally closedrubidium
2013-11-25(svn r26097) -Fix: another minor memory leak (when pressing cancel in the ↵rubidium
bootstrap window)
2013-11-24(svn r26091) -Fix (r26089): double frees... woospierubidium
2013-11-24(svn r26089) -Fix: a number of minor memory leaksrubidium
2013-07-06(svn r25570) -Add: cache for ParagraphLayouts.frosch
2013-07-02(svn r25553) -Fix [FS#5530]: provide a warning when no vehicles are ↵rubidium
available, and tell what to do in that case
2013-06-28(svn r25506) -Document: a function, and name it slightly betterrubidium
2013-06-09(svn r25354) -Add: link graph schedule and typedefs for LinkGraph and ↵fonsinchen
related classes
2013-05-26(svn r25291) -Add: WindowDesc ability to load and store information in a ↵frosch
config file.
2013-02-05(svn r24974) -Fix [FS#5279]: Honour pause_on_newgame setting when running as ↵peter1138
a dedicated server.
2013-01-08(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by ↵planetmaker
Eagle_rainbow)
2012-12-05(svn r24790) -Remove: Classic difficulty profiles.frosch
2012-11-12(svn r24716) -Feature(ette): Reset engine pool when starting a scenario.frosch
2012-08-20(svn r24485) -Fix: Clarify description of command line option -nplanetmaker
2012-08-18(svn r24482) -Fix [FS#5232] (r24180): Do not call ↵frosch
RebuildSubsidisedSourceAndDestinationCache() before subsidy savegame conversion is finished.
2012-07-08(svn r24388) -Fix [FS#5233]: Do not consider not finding a particular base ↵frosch
set critical; just load a different one and display an in-game error later on.
2012-04-25(svn r24180) -Codechange/feature-ish: add cache checker for the town's cacherubidium
2012-04-19(svn r24155) -Fix: the music volume was set too early during startup; at a ↵rubidium
moment the configuration file wasn't read yet
2012-04-07(svn r24099) -Add: Output list of -d option facilities with in the help text.alberth
2012-02-18(svn r23963) -Fix [FS#5072]: do not look for missing sprites twice during ↵rubidium
startup
2012-01-22(svn r23839) -Feature: Allow command line options -e and -g to be combined ↵frosch
to load saves/scenarios directly into SE.
2012-01-04(svn r23751) -Codechange: rename NetworkUDPGameLoop to a more descriptive ↵rubidium
name, and move the UDP specific bits to network_udp
2012-01-03(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp filesrubidium
2011-12-19(svn r23606) -Add: GameScanner, to auto-detect game scripts, and wire it in ↵truebrain
the console
2011-12-19(svn r23604) -Add: initial support for GameScriptstruebrain
2011-12-17(svn r23580) -Codechange: put the infrastructure maintenance cache testing ↵rubidium
behind the desync debug level guard, improving the game's speed significantly