Age | Commit message (Collapse) | Author |
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and do not 'define' VARDEF for files that do not have them anymore.
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(especially because newgrf_station.h includes a lot of stuff).
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unneeded inclusions of engine.h and/or replace them with engine_type.h.
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station_func.h.
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computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo)
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to 128.
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when the variable can just be unsigned...
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game, just go straight back to the intro screen.
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do not set water class for them
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GetCrossingRailAxis() to improve code readability
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IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
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day to calculate running cost
-Fix [FS#1739]: vehicle profit is now counted with 8bit fract, so it is now shown properly in the vehicle details window
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(Yorick)
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substract one to be on water border tiles
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for buoys at map borders
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map borders
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needed. Removed.
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the map, allowing the sea/river/canal status to also be
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the
original water type.
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converted to canals in old savegames.
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gameload and crossing construction)
-Fix: crossing sound is bound to tile, not to vehicle
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crossing and after loading older savegame
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generation.
-Fix: store changes to persistent storages after performing all the game logic instead of resetting them.
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'newhouses' grf, or when loading a game with missing 'newhouses' grfs
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to be included when wanting to know whether we are a server.
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on a dedicated server. Patch by dihedral.
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unneeded include from openttd.h.
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now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
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move the debugdumpcommand stuff out of the network 'area').
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when it's not necessary.
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needed.
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that news pop-ups and the about window still progress. For other windows the events are ignored when paused.
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reloading NewGRFs.
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functions.
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by PLAYER_SPECTATOR
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scenarios to be bigger than current year.
This will not (yet) be true if you are loading a scenario with the "-g" command line option.
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logical disposition
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useless includes.
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map.h).
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logical place and remove about 50% of the includes of 'functions.h'
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it is really needed.
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