Age | Commit message (Collapse) | Author |
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casts when converting Vehicle to specialised vehicle types. Includes safety check
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unnecessarily add it.
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messages. Esp. do not close them automatically after some time.
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struct so (some vehicle related) NewGRF cache 'desyncs' can be tested easier.
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time, binary size and run time (with asserts disabled) should be improved
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_local_company, but only as a storage location for the company you want to join in MP.
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graphics set in game.
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CompanySettings struct
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AI system as closing the content-download window will rescan for AIs
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-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
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forcing resizes/redraws of the screen during map generation
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this ID' from 'some' strings and replace the string name with something more sensible.
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[network]:server_bind_ip doesn't exist anymore. Add the IPs/hostnames to [server_bind_addresses]
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sources too
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the term 'compatible newgrf' again some sense and to not crash because of trivial changes.
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appropriate headers.
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hardcode the values for that enum.
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as GameMode instead of as byte.
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servers/spectators.
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server to be overriden by -d (if used after -D).
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settings, but the economy can only be started after loading NewGRFs. In short: r15383 causes more problems then it's worth.
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game via e.g. -g.
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color and colour.
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settings.
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except where it's used for backward compatability.
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selection in local variable instead of in the global _ini_* variables. This means that specifying a driver/blitter/graphicsset on the command line does not clobber the configuration value, which can now be saved like other values.
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necessary.
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changing company.
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kick the client) because trying to join with an invalid player ID
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structure so we can pass either one of them and not convert an ip to a string and then back again.
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determining old savegame name
Note this can't happen in current code
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see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
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selection and parameters.
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