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Erich/openttd
chunnel
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signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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openttd.cpp
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Author
2008-04-29
(svn r12924) -Feature: Introducing the so called 'engine pool' which primaril...
peter1138
2008-04-29
(svn r12921) -Codechange: coding style fixes and documentation updates.
rubidium
2008-04-25
(svn r12904) -Fix [FS#1953]: remove trams from savegames saved in OTTD withou...
smatz
2008-04-23
(svn r12858) -Add: small piece of code that can help hunting desyncs. Has to ...
rubidium
2008-04-23
(svn r12845) -Change: use YAPF for fairly old savegames from before YAPF was ...
rubidium
2008-04-20
(svn r12801) -Codechange: remove the dependency of function.h in town_map.h
rubidium
2008-04-20
(svn r12800) -Codechange: move the animated tile related functions out of tex...
rubidium
2008-04-19
(svn r12784) -Codechange: handle the asynchronious save 'handlers' in saveloa...
rubidium
2008-04-19
(svn r12782) -Codechange: remove some functions from functions.h and do not s...
rubidium
2008-04-18
(svn r12779) -Codechange: remove a few constants from openttd.h.
rubidium
2008-04-18
(svn r12765) -Codechange: move some stuff out of variables.h that required in...
rubidium
2008-04-17
(svn r12757) -Codechange: move all cheat related stuff from all over the plac...
rubidium
2008-04-17
(svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and de...
rubidium
2008-04-17
(svn r12753) -Codechange: do not use IsDepotTypeTile() where simpler function...
smatz
2008-04-17
(svn r12745) -Codechange: a bit of naming conventions, introduce Is*DepotTile()
smatz
2008-04-13
(svn r12696) -Fix: loading ancient savegames could result in invalid orders i...
rubidium
2008-04-13
(svn r12689) -Feature: non-stop(or rather no non-stop) and via orders for roa...
rubidium
2008-04-10
(svn r12652) -Codechange: rework the order GUI a little more to make it a lit...
rubidium
2008-04-10
(svn r12648) -Feature: allow four different non-stop types in a single game i...
rubidium
2008-04-07
(svn r12617) -Codechange: add type safety to the Order's load and unload types.
rubidium
2008-04-06
(svn r12593) -Codechange: hide Order's flags in most of the code.
rubidium
2008-04-06
(svn r12588) -Codechange: do not access the destination of an order directly.
rubidium
2008-04-06
(svn r12586) -Codechange: do not access an order's refit variables directly.
rubidium
2008-04-05
(svn r12584) -Codechange: do not access the order type directly.
rubidium
2008-04-03
(svn r12556) -Fix (r6001): remove fences with fields when loading old savegam...
smatz
2008-04-03
(svn r12550) -Change: the signal GUI is now persistent - has the same data wh...
smatz
2008-03-31
(svn r12501) -Codechange: split signs.h.
rubidium
2008-03-31
(svn r12498) -Codechange: bring a little 'order' to openttd.cpp's includes an...
rubidium
2008-03-31
(svn r12495) -Codechange: reduce the dependency on newgrf_station.h (especial...
rubidium
2008-03-31
(svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneede...
rubidium
2008-03-31
(svn r12489) -Codechange: split station.h into station_base.h and station_fun...
rubidium
2008-03-28
(svn r12459) -Codechange: split news.h into news_type.h and news_func.h.
rubidium
2008-03-18
(svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't com...
skidd13
2008-03-06
(svn r12347) -Feature(ette): Increase house animation frame number from 32 to...
frosch
2008-03-04
(svn r12335) -Codechange: Don't stuff signed values into a unsigned variable ...
peter1138
2008-02-20
(svn r12202) -Fix: When loading a savegame fails, don't start creating a new ...
peter1138
2008-02-20
(svn r12195) -Fix [FS#1787](r12100): there can be oil rigs at map borders, do...
smatz
2008-02-18
(svn r12179) -Codechange: use GetCrossingRailTrack() and GetCrossingRailAxis(...
smatz
2008-02-14
(svn r12141) -Codechange: Introduce IsNormalRoad[Tile](), IsRoadDepot[Tile]()...
frosch
2008-02-13
(svn r12134) -Change: count the number of ticks a vehicle was running this da...
smatz
2008-02-13
(svn r12129) -Change [FS#1759]: simplified patch settings for pathfinders (Yo...
smatz
2008-02-10
(svn r12101) -Fix (r12100): there are void tiles at MapMaxX,Y - have to subst...
smatz
2008-02-10
(svn r12100) -Fix (r12042): check for water class of surrounding tiles fails ...
smatz
2008-02-09
(svn r12096) -Fix: remove leftover property when loading older savegames
smatz
2008-02-08
(svn r12088) -Fix: assert when loading savegame with wrong tiletype at south ...
smatz
2008-02-06
(svn r12070) -Cleanup(r12042): Water-owner of shipdepots is no longer needed....
frosch
2008-02-02
(svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in ...
peter1138
2008-01-24
(svn r11974) -Fix [FS#1684]: Shore and sea tiles under bridges were converted...
frosch
2008-01-23
(svn r11960) -Cleanup: simplify some IsTunnel(Tile) / IsBridge(Tile) conditions
smatz
2008-01-20
(svn r11934) -Codechange: add persistent random data for river and canal tiles.
peter1138
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