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Erich/openttd
chunnel
master
signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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openttd.cpp
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Author
2020-12-22
Change: [Linkgraph] Pause the game when linkgraph jobs lag (#6470)
Jonathan G Rennison
2020-12-15
Add: support for emscripten (play-OpenTTD-in-the-browser)
Patric Stout
2020-12-13
Fix 8bef06a2: don't use "extern" when you want to implement a global (#8373)
Patric Stout
2020-12-13
Add: save openttd.cfg immediately on changing a setting (#8358)
Patric Stout
2020-12-08
Fix: useless warning with -snull and no BaseSounds available (#8361)
Patric Stout
2020-09-24
Feature: Improve restart command
Berbe
2020-05-21
Codechange: Store info about the dedicated server log file in globals with au...
Michael Lutz
2020-05-21
Codechange: Use std::string in the driver and blitter selection code.
Michael Lutz
2020-05-21
Codechange: Store base set related texts in std::strings.
Michael Lutz
2020-05-12
Add: stations_near and industries_near cache check (#8139)
glx22
2020-05-07
Add: docking tiles cache check (#8120)
glx22
2019-12-26
Fix: Reference correct section in README file for baseset info
Niels Martin Hansen
2019-12-21
Codechange: Replace FOR_ALL_TOWNS with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_ROADSTOPS with range-based for loops
glx
2019-12-21
Codechange: Replace vehicle related FOR_ALL with range-based for loops
glx
2019-12-21
Codechange: Replace station related FOR_ALL with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_COMPANIES with range-based for loops
glx
2019-11-10
Cleanup: Removed SVN headers
S. D. Cloudt
2019-05-01
Feature: Add NotRoadTypes (NRT)
peter1138
2019-04-29
Codechange: Remove Company/OwnerByte types
Charles Pigott
2019-04-24
Change: Zoom title game by UI zoom level
Niels Martin Hansen
2019-04-10
Codechange: Use null pointer literal instead of the NULL macro
Henry Wilson
2019-04-09
Codechange: If something is a vector of strings, use a vector of strings inst...
Michael Lutz
2019-04-06
Codechange: Replace custom thread code with C++11 thread objects.
Michael Lutz
2019-04-06
Codechange: Replace custom mutex code with C++11 mutex'es.
Michael Lutz
2019-03-26
Codechange: Removed SmallVector completely
Henry Wilson
2019-03-26
Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_b...
Henry Wilson
2019-03-26
Codechange: Replaced SmallVector::Get() const with std alternatives
Henry Wilson
2019-03-20
Remove: ENABLE_NETWORK switch
Patric Stout
2019-03-16
Remove: OPF
Charles Pigott
2019-03-05
Remove: MorphOS / AmigaOS support
Patric Stout
2019-02-23
Add: Show performance of AI and GS in framerate window
Niels Martin Hansen
2019-02-02
Codechange: Additional type safety for saveload version variables.
Peter Nelson
2019-01-30
Fix: don't show OS error box for non GUI video drivers
glx
2019-01-17
Fix: Some code and comment typos
nikolas
2019-01-11
Change: Animate text effects by real time instead of game ticks.
Peter Nelson
2019-01-11
Change: Switch various window timers to real time instead of game ticks.
Peter Nelson
2019-01-11
Change: Split up Window::OnTick into OnGameTick and OnRealtimeTick. Adjust ti...
Peter Nelson
2019-01-10
Add #4115: default company colour setting (#6998)
Gabda87
2018-12-27
Fix: [Win32] WIN32 may not be defined, always prefer the compiler predefined ...
glx
2018-11-01
Fix #6460: [AI] Add start_date parameter for Random AIs on new game
SamuXarick
2018-10-31
Doc: Lots and lots of doxymentation fixes
Charles Pigott
2018-10-27
Fix e00908f: Visual C++ 2015 compile error
Niels Martin Hansen
2018-10-11
Fix #6898: Replace atoi() with strtoul()
Miguel Horta
2018-07-19
Feature: Framerate display window (#6822)
Niels Martin Hansen
2018-06-24
Change: Modernise music control logic implementation (#6839)
Niels Martin Hansen
2018-04-29
Remove: WinCE support
Patric Stout
2018-04-29
Remove: PSP support
Patric Stout
2018-04-21
Cleanup: Use new filename for README file. (#6738)
Ricardo N Feliciano
2017-01-14
(svn r27732) -Change: Turn the message about 'missing baseset sprites' from a...
frosch
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