Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-04-09 | (svn r15999) -Codechange: VARDEF--; | rubidium | |
2009-03-15 | (svn r15718) -Cleanup: apply some comment coding style on the rest of the ↵ | rubidium | |
sources too | |||
2009-03-14 | (svn r15711) -Codechange: lots of whitespace cleanup/fixes | rubidium | |
2009-03-08 | (svn r15645) -Fix (r12924)[FS#2612]: Add an EngineOverrideManager to give ↵ | frosch | |
the term 'compatible newgrf' again some sense and to not crash because of trivial changes. | |||
2009-02-26 | (svn r15590) -Fix (r15584): _screenshot_name is an array, not a char * pointer. | yexo | |
2009-02-25 | (svn r15584) -Codechange: Move several variables from variables.h to more ↵ | yexo | |
appropriate headers. | |||
2009-02-25 | (svn r15576) -Codechange: rename SwitchModes to SwitchMode and don't ↵ | yexo | |
hardcode the values for that enum. | |||
2009-02-25 | (svn r15575) -Codechange: Rename GameModes to GameMode and store _game_mode ↵ | yexo | |
as GameMode instead of as byte. | |||
2009-02-21 | (svn r15546) -Fix [FS#2651]: keep_all_autosave ignored for dedicated ↵ | rubidium | |
servers/spectators. | |||
2009-02-21 | (svn r15543) -Change: allow the default debug level of 6 for a dedicated ↵ | rubidium | |
server to be overriden by -d (if used after -D). | |||
2009-02-14 | (svn r15495) -Revert (r15383,r15422): Loading NewGRFs depends on correct ↵ | yexo | |
settings, but the economy can only be started after loading NewGRFs. In short: r15383 causes more problems then it's worth. | |||
2009-02-12 | (svn r15455) -Fix: font autodetection didn't occur when directly loading a ↵ | rubidium | |
game via e.g. -g. | |||
2009-02-09 | (svn r15428) -Codechange: consistently use colour instead of having both ↵ | rubidium | |
color and colour. | |||
2009-02-08 | (svn r15422) -Fix [FS#2623] (r15383): loading NewGRFs before copying the ↵ | rubidium | |
settings. | |||
2009-02-08 | (svn r15410) -Cleanup: get rid of most of the references to the 'patches' ↵ | rubidium | |
except where it's used for backward compatability. | |||
2009-02-07 | (svn r15390) -Cleanup: Remove old hack that wasn't used anymore. | Yexo | |
2009-02-07 | (svn r15386) -Codechange: During start up, store driver/blitter/graphicsset ↵ | peter1138 | |
selection in local variable instead of in the global _ini_* variables. This means that specifying a driver/blitter/graphicsset on the command line does not clobber the configuration value, which can now be saved like other values. | |||
2009-02-06 | (svn r15383) -Cleanup: Don't call MakeNewgameSettingsLive more often than ↵ | Yexo | |
necessary. | |||
2009-02-04 | (svn r15338) -Fix [FS#2598]: close all construction related windows whenever ↵ | rubidium | |
changing company. | |||
2009-01-31 | (svn r15299) -Cleanup: remove many redundant includes | smatz | |
2009-01-23 | (svn r15243) -Fix [FS#2446]: rejoining a server would abort the join (and ↵ | rubidium | |
kick the client) because trying to join with an invalid player ID | |||
2009-01-20 | (svn r15157) -Codechange: wrap the hostname/ip and port into a single ↵ | rubidium | |
structure so we can pass either one of them and not convert an ip to a string and then back again. | |||
2009-01-18 | (svn r15144) -Codechange: make sure we don't run out of bounds while ↵ | smatz | |
determining old savegame name Note this can't happen in current code | |||
2009-01-12 | (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵ | truebrain | |
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks | |||
2009-01-08 | (svn r14911) -Fix (r14909): -D did not work | peter1138 | |
2009-01-08 | (svn r14907) -Codechange: Remove 32 character limit from driver/blitter ↵ | peter1138 | |
selection and parameters. | |||
2009-01-04 | (svn r14828) -Codechange: move most of save/load-specific code to separate files | smatz | |
2009-01-03 | (svn r14815) -Codechange: separate 'highscore' code from 'company' code | smatz | |
2009-01-03 | (svn r14812) -Codechange: use INVALID_TILE instead of 0 to mark company ↵ | smatz | |
without HQ | |||
2009-01-03 | (svn r14803) -Codechange: move order list management into it's own class and ↵ | rubidium | |
remove the order count from the savegame as we can easily count that (PhilSophus) | |||
2009-01-02 | (svn r14790) -Codechange: unify generation of default savegame/screenshot ↵ | rubidium | |
names (PhilSophus) | |||
2008-12-30 | (svn r14773) -Fix-ish[FS#2469]: attach a signal handler during loading ↵ | rubidium | |
savegames to catch any crashes due to broken savegames/missing NewGRFs and tell the user about that instead of "just" crashing without explanation. | |||
2008-12-29 | (svn r14772) -Codechange: make the "dump log of game to reproduce" desync ↵ | rubidium | |
debug stuff a runtime configurable debug option instead of a compile time option. | |||
2008-12-28 | (svn r14754) -Codechange: get rid of _cmd_text and just pass it as ↵ | rubidium | |
(optional) parameter. | |||
2008-12-26 | (svn r14744) -Fix [FS#2474]: don't tell loading a savegame failed in two ↵ | rubidium | |
distinct ways. | |||
2008-12-26 | (svn r14743) -Codechange: use INVALID_TILE to indicate station doesn't have ↵ | smatz | |
queried facility (or station/roadstop is invalid) instead of 0 (Yexo) | |||
2008-12-24 | (svn r14735) -Codechange: remove a bit of bit-waste in the map array ↵ | rubidium | |
(without changing the map array) and make the CompanyIDs contiguous. -Note: 15 should be enough for now... making it any more means adding more bytes to the map array and thus wasting more bits instead of reducing the bit waste. | |||
2008-12-20 | (svn r14700) -Fix (r1): loading of very old savegames was broken (STNS chunk ↵ | smatz | |
is stored before MAP in old savegame) | |||
2008-12-16 | (svn r14682) -Fix (r14672): Check the correct savegame version. (Thanks SmatZ) | frosch | |
2008-12-13 | (svn r14672) -Fix [FS#2444]: Property 7 and callback 12 were broken for ↵ | frosch | |
aircraft. Now callback 12 is properly called also for 'mail'. If the callback is not used, 'mail' uses 1/4 of property 7 (rounded up). | |||
2008-11-25 | (svn r14631) -Add: support for Allegro as sound backend. | rubidium | |
2008-11-23 | (svn r14612) -Change: force the argument given to '-i' parameter to be ↵ | smatz | |
valid. Accept '2', too | |||
2008-11-23 | (svn r14611) -Fix (r13437)[FS#2421]: Store the age of a house in the map ↵ | frosch | |
array instead of the construction year. Note: Savegames from r13437 to now are broken and have a age of 255 years for a lot houses. | |||
2008-11-19 | (svn r14598) -Feature: Action0Industries property 24 (industry suuplies ↵ | rubidium | |
default name for nearby station). | |||
2008-11-18 | (svn r14591) -Fix [FS#2388](r14528): cached nearest town could be invalid ↵ | smatz | |
after importing older savegame and during town generation -Codechange: rewrite parts of code responsible for caching index of nearest town | |||
2008-11-02 | (svn r14555) -Codechange: replace ttd_strlcat and ttd_strlcpy with strecat ↵ | skidd13 | |
and strecpy where direct conversion is possible | |||
2008-10-28 | (svn r14540) -Codechange: introduce [v]seprintf which are like [v]snprintf ↵ | rubidium | |
but do return the number of characters written instead of the number of characters that would be written; as size_t is unsigned substraction can cause integer underflows quite quickly. | |||
2008-10-25 | (svn r14535) -Fix: Description of '-i' commandline option. | frosch | |
2008-10-25 | (svn r14528) -Codechange: cache the closest town for all road tiles instead ↵ | rubidium | |
of only roads owned by tiles. This replaces a O(n) search over all towns from the road's tileloop with a O(1) lookup (PhilSophus) | |||
2008-10-19 | (svn r14493) -Fix[FS#planetmaker]: Do not assign a station spread to buoys ↵ | frosch | |
on loading games. |