Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-01-02 | (svn r21698) -Fix: incorrectly named global variable | rubidium | |
2010-12-14 | (svn r21521) -Codechange: Unify some cached values that were present in both ↵ | terkhen | |
road vehicles and trains. | |||
2010-12-14 | (svn r21518) -Codechange: Rename AccelerationCache to GroundVehicleCache. | terkhen | |
2010-12-14 | (svn r21512) -Change/Feature: make the delay of the chat messages timing out ↵ | rubidium | |
unrelated to the number of passed game days, i.e. don't stop aging chat messages when the server is paused | |||
2010-12-07 | (svn r21430) -Feature [FS#1521]: building while paused always works in the ↵ | rubidium | |
scenario editor | |||
2010-12-07 | (svn r21428) -Fix [FS#4021]: vehicles could be built while the game it ↵ | rubidium | |
paused. Now you can enable or disable that with a setting | |||
2010-12-05 | (svn r21396) -Codechange: rename SafeSaveOrLoad to SaveLoad (it only did ↵ | rubidium | |
load), and add support for (safe) loading with a LoadFilter | |||
2010-11-27 | (svn r21339) -Fix [FS#4272]: The VehicleCache was not checked for ships with ↵ | terkhen | |
desync debug options enabled. | |||
2010-11-27 | (svn r21338) -Fix [FS#4272]: bogus cache mismatch warnings with desync ↵ | rubidium | |
debugging because some cache was invalidated but never reset | |||
2010-11-19 | (svn r21255) -Fix (r179): main menu error messages wouldn't show when you ↵ | rubidium | |
had an error message open in the game while whatever triggered you to go back to the main menu | |||
2010-11-19 | (svn r21253) -Change: mention the OpenTTD version on the console/logs when ↵ | rubidium | |
starting an OpenTTD dedicated server like we mention it in the title bar for the GUI version | |||
2010-11-18 | (svn r21248) -Codechange: don't run the tar scanner twice upon startup | rubidium | |
2010-11-06 | (svn r21097) -Codechange: Unify cached max speed for all vehicle types. | terkhen | |
2010-11-06 | (svn r21090) -Codechange: Rename VehicleCache to NewGRFCache. | terkhen | |
2010-09-06 | (svn r20758) -Fix: when leaving the program, current newgrf config would ↵ | smatz | |
leak, causing valgrind warnings | |||
2010-08-29 | (svn r20677) -Fix (r20136): copy-paste error (jwm) | rubidium | |
2010-08-26 | (svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to ↵ | rubidium | |
some headers | |||
2010-08-19 | (svn r20566) -Feature: happy smiles on the faces of Ammler and planetmaker | rubidium | |
2010-08-15 | (svn r20497) -Fix [FS#3960]: non-dedicated servers failing to load a game ↵ | rubidium | |
caused the introgame to be the server's game causing desyncs when people tried to join | |||
2010-08-01 | (svn r20286) -Codechange: Unify end of doxygen comments. | frosch | |
2010-08-01 | (svn r20283) -Codechange: Unify start of doygen comments. | frosch | |
2010-08-01 | (svn r20281) -Codechange: unify case scope closure + break coding style | rubidium | |
2010-07-31 | (svn r20269) -Codechange: Use IsLocalCompany() everywhere, document the ↵ | alberth | |
function and two company globals. | |||
2010-07-24 | (svn r20211) -Codechange: Indented code should have curly braces around it. | alberth | |
2010-07-19 | (svn r20194) -Fix: compilation with network disabled failed | rubidium | |
2010-07-19 | (svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be ↵ | rubidium | |
missed :) | |||
2010-07-19 | (svn r20188) -Codechange: unVARDEF the _[config|log|highscore]_file ↵ | rubidium | |
variables and move them to a more logical location | |||
2010-07-19 | (svn r20185) -Codechange: reduce the scope of _palette_animation_counter | rubidium | |
2010-07-19 | (svn r20183) -Codechange: make _do_autosave and _dedicated_forks not use ↵ | rubidium | |
VARDEF and put them in a more logical location | |||
2010-07-13 | (svn r20136) -Codechange: check more of the vehicle caches (when desync ↵ | rubidium | |
debug is turned on) | |||
2010-07-03 | (svn r20055) -Feature: save/load hotkeys to/from hotkeys.cfg | yexo | |
2010-06-30 | (svn r20039) -Fix [FS#3907]: instead of loading the intro game when loading ↵ | rubidium | |
a savegame fails on the dedicated server, generate a new game. Generating a new game is the least bad solution: * loading the intro game: desyncs due to GM_MENU on the server and GM_NORMAL on the clients, NewGRFs not being loaded on the server but being loaded on the client; * creating an empty map: OpenTTD will go crazy due to missing towns. Also clients can't properly join because of the missing towns; * loading the last saved game: doesn't always exist and loading it might fail causing an infinite loop; * stopping being a server: breaks the dedicated server horribly; if you loaded the game via rcon you can't connect with it anymore as you can't join the server; * generating a new game: should always succeed, although people might think a scenario loaded fine because there are no companies and such. | |||
2010-06-30 | (svn r20038) -Change: move SafeSaveOrLoad a bit | rubidium | |
2010-06-05 | (svn r19937) -Codechange: Move some fios related prototypes to fios.h | frosch | |
2010-06-05 | (svn r19936) -Codechange: If there is an enum, also use it. | frosch | |
2010-06-05 | (svn r19934) -Fix [FS#3857]: When 'pause on new game' is set, pause the game ↵ | frosch | |
before CleanupGeneration() to avoid conflicts with concurrent GUI code. | |||
2010-06-05 | (svn r19933) -Fix [FS#3804]: Keep _current_company and _local_company in ↵ | frosch | |
sync during GUI operation. | |||
2010-06-05 | (svn r19931) -Fix (r19914): Convert assertion in Backup<> destructor into ↵ | frosch | |
DEBUG() output. It was triggered on exceptions, especially when aborting world generation. | |||
2010-05-31 | (svn r19914) -Codechange: Wrap a helper class around temporary assignments ↵ | frosch | |
of _current_company to ensure proper restoration. | |||
2010-05-18 | (svn r19850) -Codechange: move declaration of InitializeRailGUI() to rail_gui.h | smatz | |
2010-04-21 | (svn r19688) -Codechange: run CheckCaches after the debug desync save, so we ↵ | rubidium | |
don't store just reset values in the savegame but the data from the previous tick | |||
2010-04-17 | (svn r19664) -Fix [FS#3749]: Crash of a dedicated server if the null blitter ↵ | rubidium | |
is overridden and (after a while) there is no company 0 on new year anymore | |||
2010-04-09 | (svn r19592) -Fix: don't do the desync debug savegames mid-StateGameLoop; ↵ | rubidium | |
they're increadibly useless (or hard to load correctly) in that case | |||
2010-04-08 | (svn r19589) -Change: add some more useful information to the desync log and ↵ | rubidium | |
unify the formatting | |||
2010-04-08 | (svn r19587) -Fix: false positive in cache validity checking when a train ↵ | rubidium | |
crashes; the max curve speed depends on the 'angle' between wagons and with wagons spinning around randomly without updating the max curve speed cache that leads to "seeing" a difference. As the caches aren't useful for crashed vehicles anymore, just ignore those vehicles | |||
2010-04-08 | (svn r19586) -Fix: some false positives in cache validity checks because ↵ | rubidium | |
cache = v->cache doesn't necessarily write all sizeof(Cache) bytes | |||
2010-03-18 | (svn r19457) -Codechange: introduce AirportOverrideManager to keep track of ↵ | yexo | |
airports if a newgrf can't be found | |||
2010-03-13 | (svn r19403) -Fix (r19398): Test inverted. | frosch | |
2010-03-13 | (svn r19398) -Codechange: move the desync cache checking code to its own ↵ | rubidium | |
function. Also make the drive through and cargo list checks only run when 'desync' debugging is enabled. | |||
2010-03-06 | (svn r19353) -Codechange: use static objects for the airport statemachines ↵ | yexo | |
instead of new/delete at the start/end of the game -Codechange: store the fta in AirportSpec |