summaryrefslogtreecommitdiff
path: root/src/openttd.cpp
AgeCommit message (Collapse)Author
2007-06-17(svn r10190) -Codechange: merged renderer and blitter to one single class ↵truelight
API: blitter -Codechange: introduced a hierachy of blitters to avoid a lot of code duplication Note: this allows much easier adding other types of video-drivers, like OpenGL
2007-06-17(svn r10188) -Codechange: make it a little easier to load a savegame from ↵rubidium
the console: -g <absolute path> -g <relative path from current working directory> -g <relative path from within the savegame directory>
2007-06-17(svn r10182) -Codechange: rewrite most part of the file loading/searching to ↵rubidium
be more flexible. -Codechange: add support for personal directories on Windows. -Fix [FS#153, FS#193, FS#502, FS#816, FS#854]: fix issues related to fixed names, fixed places of files/directories and application bundles.
2007-06-17(svn r10181) -Fix (r10093): clamp the zoom level so it won't try to use a ↵rubidium
wrong zoom level when loading an old savegame.
2007-06-13(svn r10139) -Fix: all inner parts of OpenTTD assume that the resolution is ↵rubidium
at least 1 by 1, so force the resolution to be always at least 1 by 1.
2007-06-12(svn r10121) -Codechange: split renderer from rest of code; no longer any ↵truelight
code directly accesses the video-buffer -Add: added NULL blitter and renderer, which are always used for -vnull -Add: dedicated driver doesn't blit nor render by default. Can be overruled by user. (-D -b 8bpp-optimized) -Remove: removed CTRL+D from win32, which is incompatible with above -Add: extended screenshot support for PNG and BMP -Codechange: remove all hardcoded 8bpp references and replace them with more dynamic ones -Codechange: minor stuff in blitters
2007-06-11(svn r10107) -Fix (r10092): Missing 'i' in 'optimized'peter1138
2007-06-11(svn r10092) -Codechange: code-seperated the spriteloader and blitter from ↵truelight
the rest of the code -Add: make it possible to pick your own blitter (-b <blitter>, -h for overview) -Add: added a new optimized 8bpp blitter (default, caches sprites of all zoom-levels) -Add: added a debug 8bpp blitter and a very slow normal 8bpp blitter
2007-05-31(svn r10006) -Fix (FS#362): allow different signal types on one tileglx
2007-05-30(svn r9992) -Codechange: Remove some hardcoded references to Industry IDs.belugas
A few more to go
2007-05-29(svn r9971) -Fix (r9892, r9958): loading of post-'bridges over "everything"' ↵rubidium
messed with the railtype of bridges.
2007-05-28(svn r9962) -Feature: Add smooth viewport scrolling. This must be enabled ↵peter1138
with patch setting 'smooth_scroll'
2007-05-27(svn r9958) -Fix (r9892): upgrading old savegames made (road)bridges unuseable.rubidium
2007-05-25(svn r9917) -Codechange: prepare some more areas for more road types. rubidium
2007-05-20(svn r9892) -Codechange: lots of ground work for allowing multiple types of ↵rubidium
"road" with multiple owners on a single tile.
2007-05-19(svn r9885) -Fix r9846: some last bitshifts with zoom-levels that were forgottentruelight
-Fix r9846: initialize the zoom level for 'screen', as assuming 0 is not correct
2007-05-19(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you ↵rubidium
can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
2007-05-15(svn r9850) -Codechange: Introduction of the Override/Substitute manager. ↵belugas
Currently only used for newhouses. Basically, it is more a gathering of IDs from grf files and ingame data.
2007-05-15(svn r9846) -Codechange: introduced ZOOM_LVL_MIN and ZOOM_LVL_MAX for the ↵truelight
obvious reasons -Codechange: introduced ZOOM_LVL_DETAIL to show/remove details -Codechange: changed << and >> operator with ZoomLevel to a simple wrapper (that in theory also allows zoom-in besides the current zoom-out) -Fix r9845: missed some int -> ZoomLevel
2007-05-14(svn r9839) -Fix: vehicles in old savegames could leave the station because ↵rubidium
the changed loading algorithm thought it was already finished.
2007-05-07(svn r9805) -Codechange: Use HASBIT() et al for display options bits.peter1138
2007-05-04(svn r9785) -Fix (r942, FS#765): only non dedicated servers can't have 0 playersglx
2007-05-01(svn r9762) -Feature: Two new difficulty settings : Very low number of towns ↵belugas
and very low number of industries Based on FS#289, by pitt2
2007-04-20(svn r9683) -Fix [FS#423]: improved loading does not use a huge amount of ↵rubidium
processing power anymore when having a lot of trains.
2007-04-18(svn r9672) -Cleanup: lots of coding style fixes around operands.rubidium
2007-04-18(svn r9667) -Feature: Add the concept of cities. A (configurable) proportion ↵maedhros
of towns can start off larger, and will grow twice as quickly as other towns. They can also be placed specifically in the scenario editor. Thanks to TheJosh for the initial patch and the idea.
2007-04-12(svn r9609) -Codechange: Move some function prototypes out of functions.h ↵maedhros
and into landscape.h, and add a few where they didn't exist.
2007-04-11(svn r9601) -Codechange: Store grf file reference in station spec, not just ↵peter1138
GRF ID
2007-04-05(svn r9563) -Feature: Add more finer control to transparency options, ↵peter1138
including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01.
2007-03-21(svn r9390) -Documentation : correct Doxygen of comments and @file ↵belugas
inclusion. This time, brought to you by the letter O
2007-03-19(svn r9316) -Fix (r9315): Bump the savegame version for the newhouses merge.maedhros
2007-03-19(svn r9315) -Merge: The newhouses branch. With this merge comes almost ↵maedhros
complete support for the newhouses grf specs, so all newhouses grfs will be playable in the game. Many thanks to everyone who contributed code and ideas, and all the testers who found things we missed.
2007-03-17(svn r9266) -Codechange: unify the retrieval of the base paths a little more.rubidium
2007-03-15(svn r9205) -Fix: if you started openttd with '-g' you got the same map ↵truelight
every run
2007-03-13(svn r9147) -Fix (r1770, r8161): when loadin games, enroute_from and ↵peter1138
enroute_from_xy were updated in the wrong place, causing issues with TTD savegames/scenarios.
2007-03-08(svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the ↵rubidium
coding style (and rest of the code).
2007-03-08(svn r9066) -Fix [FS#638]: store the owner of a statue, so when it gets ↵truelight
removed, the town is notified of it
2007-03-07(svn r9050) -Codechange: Foo(void) -> Foo()rubidium
2007-03-06(svn r9034) -Codechange: renamed _pause to _pause_game, as some targets ↵truelight
already have a symbol called _pause (and therefor our variable conflicts with thatone. We shouldn't be using _ as global indicator.....)
2007-03-06(svn r9031) -Codechange: Introduce grfconfig->status, and use it for states ↵maedhros
that are mutually exclusive. At the same time, add an INITIALISED state which makes it possible to check if a grf is not yet active but will be later on during the GLS_ACTIVATION loading stage.
2007-03-02(svn r8976) -Codechange: Reinitialize all engines after grf files have been ↵Darkvater
reloaded/changed.
2007-03-02(svn r8973) -Feature/Codechange: Changed the internal unit for aircraft ↵celestar
velocities to from 8mph to 1km/h (peter1138), also give aircraft realsitic velocities (so that 1km/h is 1km/h independent of vehicle type) (peter1138). Introduce a flag to reduce aircraft speed in holding patterns to some realistic velocity. Use this flag for the city airport for the time being and make use of the different entry points for this airport type.
2007-03-02(svn r8969) -Codechange: rework of the player face bits.rubidium
- introduce a new format (with backward compatability) that is more clear and needs a much simpler face drawer - replace tons of ifs/switches/magic numbers by table lookups
2007-02-28(svn r8945) -Codechange: Rename v->load_status to v->vehicle_flags so it can ↵maedhros
be used for more than just the gradual loading status.
2007-02-27(svn r8935) -Codechange: unification of track type between road and rail ↵rubidium
tiles, unification of ground type between normal rail tiles and depots/waypoints and removing the need for RailTileSubType.
2007-02-21(svn r8828) -Fixtron
-Regression (r7585): On load calculate the station rectangle for all savegames, not just savegames with at least version 27
2007-02-13(svn r8715) -Codechange/cleanup: replace magic numbers related to state of ↵rubidium
road vehicles with enums. Original patch by mart3p.
2007-02-12(svn r8689) -Fix [FS#613] (r8619): crash when an old savegame had buoys on ↵rubidium
the northern edge of the map.
2007-02-11(svn r8675) [PSP] -Fix: don't autosave in networking for PSP, to time expensivetruelight
2007-02-08(svn r8631) -Add: added parameter -l ip[:port] to ./openttd, which redirects ↵truelight
DEBUG() to a remote connection over TCP For example, launch on 192.168.0.1 with, say, netcat a listener: netcat -l -p 3982 Launch OpenTTD on a remote host (say, PSP): ./openttd -l 192.168.0.1 -d9 And you get all debug information on 192.168.0.1. Very useful for debugging Portable systems.