Age | Commit message (Collapse) | Author |
|
templates. This gives up to 10% performance increase in games with lots of vehicles.
|
|
allocations of vehicles.
|
|
cleanups might cause memory leaks due to the way C++ works.
|
|
|
|
similarly for AddBlock*.
|
|
free pool item.
|
|
class, so use the item size that is set in the pool.
|
|
|
|
class as super class.
|
|
pool that is not beyond the first free pool item. It does not necessarily point to the first free item, but it reduces allocation time as it does not have to start at the first item in the pool to find the first free item.
|
|
so we do not have to duplicate code for each of the pool item classes and use it for the station and roadstop classes.
|
|
for stations (in such a manner that they can be used for other pools too).
|
|
easier in other places.
|
|
inclusion. This time, brought to you by the letter O
|
|
|
|
|
|
stillunknown and pv2b.
|
|
- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
|