Age | Commit message (Collapse) | Author |
|
computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo)
|
|
ID. Rename this to preview_player_rank and change back to a uint8 to avoid confusion.
|
|
duplication.
|
|
remove them from TTDP games.
|
|
of for-loops
|
|
unneeded include from openttd.h.
|
|
|
|
|
|
now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
|
|
|
|
structs to a place where they are only included a few times.
|
|
|
|
(it relied on previous runs) but there is no need to invalidate window data during game load as the windows in question cannot be open.
|
|
single location.
|
|
needed.
|
|
useless includes.
|
|
|
|
map.h).
|
|
logical place and remove about 50% of the includes of 'functions.h'
|
|
|
|
single file and do not include gfx.h everywhere to get a Point type.
|
|
their respective places.
|
|
fitting to the naming style
|
|
remaining to fit with the naming style
|
|
style
|
|
with the coding style
|
|
games. Inspired on a patch by SmatZ.
|
|
yet loaded.
|
|
for example) would give a new vehicle spree, even though the vehicles were introduced decades ago.
|
|
savegame loading
|
|
games impossible (Csaboka)
|
|
we can properly support newindustries.
|
|
loop due to not yet properly set next and previous pointers.
|
|
to save and load private and protected variables in the vehicle struct.
|
|
cargo too.
|
|
|
|
as super class.
|
|
super class.
|
|
variables.
|
|
hardcoding station types by graphics IDs.
|
|
|
|
accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
|
|
|
|
money64, which is now renamed to player_money.
|
|
shouldn't be cleared in some cases.
|
|
|
|
not telling "last_mo_production" when it is the production of the current month).
|
|
be found in the industry spec, so take it from there instead.
|
|
|
|
calculated automatically either.
|