Age | Commit message (Collapse) | Author |
|
array' in the oldloader.
|
|
statically 'waste' memory when the old name array is not needed anymore.
|
|
including other headers in variables.h.
|
|
depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
|
|
|
|
functions and move the 'normal' case Pack/Unpack to Order.
|
|
|
|
|
|
|
|
|
|
unneeded inclusions of engine.h and/or replace them with engine_type.h.
|
|
station_func.h.
|
|
(profits, ...) due to a 'reallocation' for vehicle type conversion. The conversion is now done before loading the vehicle chunk.
|
|
'garbage' that was sprinkled in some places.
|
|
computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo)
|
|
ID. Rename this to preview_player_rank and change back to a uint8 to avoid confusion.
|
|
duplication.
|
|
remove them from TTDP games.
|
|
of for-loops
|
|
unneeded include from openttd.h.
|
|
|
|
|
|
now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
|
|
|
|
structs to a place where they are only included a few times.
|
|
|
|
(it relied on previous runs) but there is no need to invalidate window data during game load as the windows in question cannot be open.
|
|
single location.
|
|
needed.
|
|
useless includes.
|
|
|
|
map.h).
|
|
logical place and remove about 50% of the includes of 'functions.h'
|
|
|
|
single file and do not include gfx.h everywhere to get a Point type.
|
|
their respective places.
|
|
fitting to the naming style
|
|
remaining to fit with the naming style
|
|
style
|
|
with the coding style
|
|
games. Inspired on a patch by SmatZ.
|
|
yet loaded.
|
|
for example) would give a new vehicle spree, even though the vehicles were introduced decades ago.
|
|
savegame loading
|
|
games impossible (Csaboka)
|
|
we can properly support newindustries.
|
|
loop due to not yet properly set next and previous pointers.
|
|
to save and load private and protected variables in the vehicle struct.
|
|
cargo too.
|
|
|