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2008-09-30(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.rubidium
2008-09-30(svn r14421) -Codechange: rename all player variables/types to company *or* ↵rubidium
client so it is immediatelly clear which one you are working with.
2008-08-25(svn r14169) -Codechange: rename location_of_house for location_of_HQ, which ↵belugas
is more exact and less subject to interpretation
2008-08-17(svn r14096) -Codechange: merge the shared order's vehicle list management ↵rubidium
to a single location.
2008-07-30(svn r13884) -Fix (r11822): custom vehicle names from TTD(Patch) games were lostsmatz
2008-07-18(svn r13731) -Codechange: make a pool of the array of players.rubidium
2008-07-07(svn r13679) -Fix [FS#2131]: saving TTD imported games in recession failed ↵rubidium
due to wrong (and unneeded) type conversions in the saveload code.
2008-07-04(svn r13676) -Fix [FS#2126]: inactive companies from old (TTD) saves could ↵rubidium
be marked active in some cases, which then loads garbage in their statistics and such.
2008-06-05(svn r13386) -Fix: global currency/units setting being overriden when ↵rubidium
loading a savegame.
2008-05-29(svn r13325) -Codechange: split the client-side only settings from the ↵rubidium
settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
2008-05-26(svn r13256) -Codechange: merge the OPTS and PATS chuncks.rubidium
-Codechange: split the diff_custom variable. -Feature: allow changing some of the diff_custom variables via the console in network games.
2008-05-25(svn r13255) -Codechange: move _opt to _settings.rubidium
2008-05-13(svn r13066) -Fix [FS#2005]: loading of TTDP savegames with rivers in them.rubidium
2008-05-06(svn r12971) -Documentation: add @file in files that missed them and add ↵rubidium
something more than whitespace as description of files that don't have a description.
2008-05-05(svn r12962) -Fix (r12961): forgot one breaksmatz
2008-05-05(svn r12961) -Codechange: store the type of savegame we are loading in a ↵smatz
global variable
2008-04-29(svn r12924) -Feature: Introducing the so called 'engine pool' which ↵peter1138
primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
2008-04-21(svn r12816) -Fix: the cargo count in the performance rating window could be ↵rubidium
wrong.
2008-04-20(svn r12804) -Codechange: move the effect vehicle handling out of vehicle.cpprubidium
2008-04-20(svn r12803) -Cleanup: rename SpecialVehicle to EffectVehicle to have a ↵rubidium
uniform naming of the thing instead of using both names for the same thing.
2008-04-19(svn r12783) -Codechange: do not statically allocate the 'temporary map3 ↵rubidium
array' in the oldloader.
2008-04-19(svn r12782) -Codechange: remove some functions from functions.h and do not ↵rubidium
statically 'waste' memory when the old name array is not needed anymore.
2008-04-18(svn r12765) -Codechange: move some stuff out of variables.h that required ↵rubidium
including other headers in variables.h.
2008-04-17(svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and ↵rubidium
depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
2008-04-09(svn r12642) -Fix: remove buggy buoys at tile 0 from old TTDP savegamessmatz
2008-04-06(svn r12587) -Codechange: unduplicate some code in the Unpack*Order ↵rubidium
functions and move the 'normal' case Pack/Unpack to Order.
2008-04-05(svn r12584) -Codechange: do not access the order type directly.rubidium
2008-04-05(svn r12583) -Codechange: make AssignOrder a class function of order.rubidium
2008-04-01(svn r12531) -Codechange: Rename some variables for consistency.frosch
2008-03-31(svn r12501) -Codechange: split signs.h.rubidium
2008-03-31(svn r12490) -Codechange: rename engine.h to engine_func.h and remove ↵rubidium
unneeded inclusions of engine.h and/or replace them with engine_type.h.
2008-03-31(svn r12489) -Codechange: split station.h into station_base.h and ↵rubidium
station_func.h.
2008-03-24(svn r12401) -Fix (r9754): when loading TTD savegame some data were lost ↵glx
(profits, ...) due to a 'reallocation' for vehicle type conversion. The conversion is now done before loading the vehicle chunk.
2008-03-23(svn r12399) -Fix: some old DOS savegame didn't load properly due to ↵rubidium
'garbage' that was sprinkled in some places.
2008-03-18(svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't ↵skidd13
computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo)
2008-02-15(svn r12143) -Fix (r8038): Engine::preview_player does not contain a Player ↵peter1138
ID. Rename this to preview_player_rank and change back to a uint8 to avoid confusion.
2008-01-29(svn r12004) -Codechange: refactor the random functions to reduce code ↵rubidium
duplication.
2008-01-25(svn r11982) -Revert (r8738): Now we have shores in corners. No need to ↵frosch
remove them from TTDP games.
2008-01-24(svn r11971) -Codechange: use of FOR_ALL_ENGINES/ENGINEIDS_OF_TYPE instead ↵peter1138
of for-loops
2008-01-13(svn r11828) -Codechange: include table/* as the last includes and remove an ↵rubidium
unneeded include from openttd.h.
2008-01-12(svn r11824) -Fix (r11822): Converting signs from TTD games incompletepeter1138
2008-01-12(svn r11823) -Fix (r11822): Custom names from old TTD games were not updated.peter1138
2008-01-12(svn r11822) -Codechange: Replaced fixed size custom name array. Names are ↵peter1138
now attached to their object directly and there is no limit to the amount of names. -Fix: NewGRF engines could not be renamed.
2008-01-12(svn r11818) -Codechange: split player.h into smaller pieces.rubidium
2008-01-09(svn r11792) -Codechange: move some (virtually) globally included AI related ↵rubidium
structs to a place where they are only included a few times.
2008-01-08(svn r11784) -Codechange: set up initial engine data in one placepeter1138
2008-01-08(svn r11782) -Codechange: e->type was used before being properly initialized ↵peter1138
(it relied on previous runs) but there is no need to invalidate window data during game load as the windows in question cannot be open.
2008-01-07(svn r11775) -Codechange: move all autoreplace/autorenew functions to a ↵rubidium
single location.
2008-01-07(svn r11774) -Change: do not include variables.h in a header when it is not ↵rubidium
needed.
2007-12-27(svn r11706) -Codechange: split vehicle.h and remove another bunch of ↵rubidium
useless includes.