Age | Commit message (Collapse) | Author |
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unneeded include from openttd.h.
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now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
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structs to a place where they are only included a few times.
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(it relied on previous runs) but there is no need to invalidate window data during game load as the windows in question cannot be open.
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single location.
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needed.
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useless includes.
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map.h).
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logical place and remove about 50% of the includes of 'functions.h'
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single file and do not include gfx.h everywhere to get a Point type.
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their respective places.
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fitting to the naming style
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remaining to fit with the naming style
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style
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with the coding style
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games. Inspired on a patch by SmatZ.
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yet loaded.
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for example) would give a new vehicle spree, even though the vehicles were introduced decades ago.
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savegame loading
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games impossible (Csaboka)
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we can properly support newindustries.
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loop due to not yet properly set next and previous pointers.
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to save and load private and protected variables in the vehicle struct.
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cargo too.
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as super class.
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super class.
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variables.
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hardcoding station types by graphics IDs.
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accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
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money64, which is now renamed to player_money.
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shouldn't be cleared in some cases.
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not telling "last_mo_production" when it is the production of the current month).
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be found in the industry spec, so take it from there instead.
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calculated automatically either.
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nicer/better maintainable code, i.e. virtual methods instead of switches.
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inclusion. This time, brought to you by the letter O
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check if they are in use
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coding style (and rest of the code).
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