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path: root/src/object_map.h
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2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2014-09-21(svn r26878) -Change: move m6 to TileExtended to keep Tile 8 bytes and thus ↵rubidium
better alignable
2013-10-12(svn r25844) -Change: Increase maximum number of object instances on the map ↵frosch
from 64k to about 16M.
2013-10-12(svn r25833) -Codechange: Move ObjectType from map array into pool item.frosch
2013-10-12(svn r25832) -Codechange: Reduce variety of object type test functions.frosch
2013-01-08(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by ↵planetmaker
Eagle_rainbow)
2010-08-27(svn r20639) -Add: random bits to object tilesrubidium
2010-08-26(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to ↵rubidium
some headers
2010-08-26(svn r20622) -Codechange: unify ↵rubidium
[GS]et[Statation|Object|Industry|House]AnimationFrame
2010-08-26(svn r20621) -Codechange: move animation frames of houses, objects and ↵rubidium
industries to m7 (same as airports and stations)
2010-08-13(svn r20482) -Codechange: move some object related information off the map ↵rubidium
and unify the relation objects have to towns
2010-08-11(svn r20446) -Codechange: unify the location of the water classrubidium
2010-08-08(svn r20411) -Codechange: rename unmovables as quite a lot of them are ↵rubidium
actually movable; e.g. HQ and owned land are pretty movable.