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2010-08-28(svn r20656) -Codechange: implement counting of objectsrubidium
2010-08-28(svn r20651) -Codechange: add a function to determine whether an object is ↵rubidium
available and use it
2010-08-28(svn r20647) -Codechange: update some of the object spec informationrubidium
2010-08-27(svn r20643) -Fix (r20641): != != ==rubidium
2010-08-27(svn r20641) -Codechange: remove the "require flat land" flagrubidium
2010-08-27(svn r20640) -Add: support for water under objectsrubidium
2010-08-27(svn r20639) -Add: random bits to object tilesrubidium
2010-08-27(svn r20638) -Codechange: split object.hrubidium
2010-08-26(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to ↵rubidium
some headers
2010-08-26(svn r20622) -Codechange: unify ↵rubidium
[GS]et[Statation|Object|Industry|House]AnimationFrame
2010-08-13(svn r20482) -Codechange: move some object related information off the map ↵rubidium
and unify the relation objects have to towns
2010-08-12(svn r20473) -Codechange: pass Town instead of TownID to BuildObjectrubidium
2010-08-11(svn r20446) -Codechange: unify the location of the water classrubidium
2010-08-08(svn r20417) -Fix (r20345) [FS#4018]: the offset stored for objects ↵rubidium
shouldn't be substracted immediately from the TileIndex as that doesn't quite do the right thing
2010-08-08(svn r20411) -Codechange: rename unmovables as quite a lot of them are ↵rubidium
actually movable; e.g. HQ and owned land are pretty movable.