Age | Commit message (Collapse) | Author |
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information for situations when we only want to know if a tile is flat or not (cirdan, LordAro)
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64000.
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owned land, keep on drawing the bridges nevertheless.
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overbuilding it with an object
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validness.
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callbacks, and check the results for validity.
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157 to make them consistent with other slope check callbacks. (michi_cc)
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functions use int z as well
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from the station/object building code
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for the terraform code
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from the bridge code
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use it
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functions if they return the Z in pixels (like TilePixelHeight)
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callback was run, resulting in possible differences in test and exec run
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steep slopes.
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_cleared_object_areas if clearing actually succeeds, else subsequential tests of the same tile will be skipped and considered successful.
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another company.
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already when placing transmitters
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generating map
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more likely to be updated [o-s].
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transmitter nearby
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more like TTDPatch does, i.e. fall back to the default check when the callback is not yielding a result for a tile instead of disallowing building the object
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_cleared_object_areas.
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changed colour. Now they do, except when the "decide colour" callback is (defined to be) used
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canal didn't take the cost for clearing the sea into account
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it with canal under it. If we delete the object the terraforming will still fail due to the canal
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repeated testruns resp. the exec run.
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water.
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window was open for that object
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