Age | Commit message (Collapse) | Author |
|
reserve a path. (michi_cc)
|
|
|
|
|
|
(michi_cc)
|
|
settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
|
|
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
|
|
something more than whitespace as description of files that don't have a description.
|
|
depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
|
|
function can be used
|
|
|
|
|
|
|
|
station_func.h.
|
|
GetTileTrackStatus().
|
|
IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
|
|
to reverse on junction tiles. (spotted by SmatZ)
|
|
-Fix: Ships can drive through opponents' ship depots. (Thanks SmatZ)
-Codechange: Split NPFFollowTrack() in smaller parts.
|
|
GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead
|
|
some type safety.
|
|
needed.
|
|
determined at some places
-Fix: adding road/tram to tram/road bridge was cheaper by one tile
|
|
useless includes.
|
|
map.h).
|
|
logical place and remove about 50% of the includes of 'functions.h'
|
|
|
|
logical locations.
|
|
|
|
r11642
|
|
bridge_map.h into tunnelbridge_map.h
|
|
|
|
style
|
|
with the coding style
|
|
some new slopes. Patch by frosch.
|
|
"road" everywhere except in the tile type.
|
|
when you start a new game; can't find any other memory leaks we can fix.
|
|
|
|
road types on a single tile.
|
|
and into landscape.h, and add a few where they didn't exist.
|
|
|
|
coding style (and rest of the code).
|
|
|
|
Remove the unused second parameter from GetTileRailType()
|
|
work of mart3p.
|
|
accept pointer to TrackBits/TrackdirBits instead of reference.
|
|
stillunknown and pv2b.
|
|
renamed to .cpp)
|