Age | Commit message (Collapse) | Author |
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deal with no longer existing Engine items after resetting the pool.
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more likely to be updated [n].
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just the wrong moment
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OnPaint().
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middle; let it follow the setting of the statusbar instead
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the language "list"
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buttons when clicked.
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WWT_SCROLL2BAR with NWID_HSCROLLBAR and NWID_VSCROLLBAR.
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and vscroll2.
Note: All windows get individual members with the same names, which are initialised via Window::GetScrollbar(). This caching is not required at all, but simplifies conversion.
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scrollbar explicitly using a NWidgetPart via SetScrollbar().
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GetScrolledRowFromWidget().
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DrawStringMultiLine().
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of vehicle news.
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message was shown
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starting a new game
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parameter for OnClick().
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if a header require a header make it include that header
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variables. Also make use of TileArea functions for determining the 'width' and 'height' of an industry.
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update the news ticker.
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Eddi), and a typo fix.
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displayed fully. Fix by erikjanp.
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isn't resizable
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same twice.
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and sticky boxes and for window captions
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opened (status bar goes missing for a while etc.)
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Window::UpdateWidgetSize().
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and tooltip for scrollbars
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WWT_CLOSEBOX and WWT_STICKYBOX in the nested widget arrays
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from WWT_RESIZEBOX instances
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difficulty, news settings, signal, sign and vehicle details window RTL aware (use the arrow widget)
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WindowDesc; it's determined from the (nested) widgets
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capacity/matrix initialisation
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Draw*Engine functions
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know of eachothers size so they don't get overlapped and don't get invisible (bottoms) of windows when a larger font is used
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used in ways that aren't always wanted, causing bugs and the like. Also with nested widgets most reasons for handling OnResize have gone.
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wrong 'size') upon reiniting windows
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