Age | Commit message (Collapse) | Author |
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window.
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OnKeyPress/OnCTRLStateChange to make it obvious what the return values mean.
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the Window class and remove Window from their naming.
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to modify the state of the statusbar from outside the statusbar.
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reflect reality. Patch by Cirdan.
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AddNewsMessage as there is (for each news message type) a tuple of 4 parameters that is the same for all calls.
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Patch by Cirdan.
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same thing.
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store a second tile to skip to (in news messages). Patch by cirdan.
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a Window constructor.
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when it's certain that w != NULL.
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something more than whitespace as description of files that don't have a description.
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'Location' button, a town/station/industry list, or some news items.
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states. Patch by cirdan.
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InitializeWindowViewport because the viewport is now part of the window struct. Patch by Alberth.
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array. Patch by cirdan.
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okay (or lines starting with a space and then tabs).
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properly.
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lobby/setup and news settings windows
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Lists are now dynamically generated, and can include parameters, or be extended however needed.
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unneeded include from openttd.h.
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when it's not necessary.
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functions.
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useless includes.
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logical place and remove about 50% of the includes of 'functions.h'
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single file and do not include gfx.h everywhere to get a Point type.
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and making it more logic where function definitions can be found.
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'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
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(production) changes better configurable; you can now disable news messages popping up for industries you are not servicing. Patch by Alberth.
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remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
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