Age | Commit message (Collapse) | Author |
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the return is not NULL)
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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just UCS-2 to the window key press handlers.
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window to its default size.
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after construction.
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pending but no news were shown yet. (3298)
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Eagle_rainbow)
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settings framework. (based on patch by eagle_rainbow)
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don't consider news which are turned off.
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first string parameter is a vehicle ID.
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NewsFlag instead.
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they all behave the same.
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parameters in company news.
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assertion to be triggered due to a missing proper location for the viewport of the news message, so only allow building when valid data for the viewport is provided or no viewport is used
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(GameScript only)
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with only values known in WindowFlags (and move out 2 timers to their own variable)
-Codechange: rename Window::flags4 to Window::flags
-Codechange: move some non-inline functions from .hpp to .cpp
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padding than the initial sizing of the window.
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draw different sprites on the map and in various GUIs.
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everything on 'full'.
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indices with the DOS palette indices.
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as it does not belong to the other PALETTE_TO_STRUCT_xxx recolourings.
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OnInvalidateData().
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deal with no longer existing Engine items after resetting the pool.
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more likely to be updated [n].
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just the wrong moment
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OnPaint().
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middle; let it follow the setting of the statusbar instead
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the language "list"
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buttons when clicked.
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WWT_SCROLL2BAR with NWID_HSCROLLBAR and NWID_VSCROLLBAR.
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and vscroll2.
Note: All windows get individual members with the same names, which are initialised via Window::GetScrollbar(). This caching is not required at all, but simplifies conversion.
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scrollbar explicitly using a NWidgetPart via SetScrollbar().
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GetScrolledRowFromWidget().
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DrawStringMultiLine().
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of vehicle news.
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