Age | Commit message (Collapse) | Author |
|
|
|
window to its default size.
|
|
|
|
after construction.
|
|
pending but no news were shown yet. (3298)
|
|
Eagle_rainbow)
|
|
|
|
|
|
settings framework. (based on patch by eagle_rainbow)
|
|
|
|
don't consider news which are turned off.
|
|
|
|
first string parameter is a vehicle ID.
|
|
NewsFlag instead.
|
|
they all behave the same.
|
|
parameters in company news.
|
|
assertion to be triggered due to a missing proper location for the viewport of the news message, so only allow building when valid data for the viewport is provided or no viewport is used
|
|
|
|
|
|
(GameScript only)
|
|
|
|
|
|
|
|
with only values known in WindowFlags (and move out 2 timers to their own variable)
-Codechange: rename Window::flags4 to Window::flags
-Codechange: move some non-inline functions from .hpp to .cpp
|
|
padding than the initial sizing of the window.
|
|
draw different sprites on the map and in various GUIs.
|
|
everything on 'full'.
|
|
|
|
indices with the DOS palette indices.
|
|
|
|
as it does not belong to the other PALETTE_TO_STRUCT_xxx recolourings.
|
|
OnInvalidateData().
|
|
deal with no longer existing Engine items after resetting the pool.
|
|
more likely to be updated [n].
|
|
just the wrong moment
|
|
OnPaint().
|
|
middle; let it follow the setting of the statusbar instead
|
|
the language "list"
|
|
buttons when clicked.
|
|
WWT_SCROLL2BAR with NWID_HSCROLLBAR and NWID_VSCROLLBAR.
|
|
and vscroll2.
Note: All windows get individual members with the same names, which are initialised via Window::GetScrollbar(). This caching is not required at all, but simplifies conversion.
|
|
scrollbar explicitly using a NWidgetPart via SetScrollbar().
|
|
|
|
|
|
GetScrolledRowFromWidget().
|
|
DrawStringMultiLine().
|
|
of vehicle news.
|
|
|
|
message was shown
|
|
starting a new game
|