Age | Commit message (Collapse) | Author |
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draw different sprites on the map and in various GUIs.
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everything on 'full'.
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indices with the DOS palette indices.
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as it does not belong to the other PALETTE_TO_STRUCT_xxx recolourings.
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OnInvalidateData().
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deal with no longer existing Engine items after resetting the pool.
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more likely to be updated [n].
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just the wrong moment
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OnPaint().
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middle; let it follow the setting of the statusbar instead
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the language "list"
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buttons when clicked.
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WWT_SCROLL2BAR with NWID_HSCROLLBAR and NWID_VSCROLLBAR.
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and vscroll2.
Note: All windows get individual members with the same names, which are initialised via Window::GetScrollbar(). This caching is not required at all, but simplifies conversion.
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scrollbar explicitly using a NWidgetPart via SetScrollbar().
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GetScrolledRowFromWidget().
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DrawStringMultiLine().
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of vehicle news.
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message was shown
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starting a new game
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parameter for OnClick().
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if a header require a header make it include that header
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variables. Also make use of TileArea functions for determining the 'width' and 'height' of an industry.
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update the news ticker.
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Eddi), and a typo fix.
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displayed fully. Fix by erikjanp.
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isn't resizable
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same twice.
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and sticky boxes and for window captions
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opened (status bar goes missing for a while etc.)
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Window::UpdateWidgetSize().
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and tooltip for scrollbars
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WWT_CLOSEBOX and WWT_STICKYBOX in the nested widget arrays
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from WWT_RESIZEBOX instances
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difficulty, news settings, signal, sign and vehicle details window RTL aware (use the arrow widget)
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WindowDesc; it's determined from the (nested) widgets
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