Age | Commit message (Collapse) | Author |
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variable, so move it so there is only once instance of that variable. Patch by Cirdan.
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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moving circular buffer. This makes it possible to store more news messages in the history. Based on a patch by Cirdan.
-Codechange: the number of news messages is reduced by removing every news message that is a configurable amount older than when it would not be shown in the newspaper popup/ticker, which is e.g. a month for industry production changes and half a year for subsidy offers. As a result the more important messages will stay longer in the message history (if longer than 30 messages).
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more logically.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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from lots
of windows causing 'two stage' opening effect.
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Patch by Cirdan.
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window.
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OnKeyPress/OnCTRLStateChange to make it obvious what the return values mean.
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the Window class and remove Window from their naming.
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to modify the state of the statusbar from outside the statusbar.
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reflect reality. Patch by Cirdan.
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AddNewsMessage as there is (for each news message type) a tuple of 4 parameters that is the same for all calls.
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Patch by Cirdan.
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same thing.
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store a second tile to skip to (in news messages). Patch by cirdan.
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a Window constructor.
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when it's certain that w != NULL.
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something more than whitespace as description of files that don't have a description.
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'Location' button, a town/station/industry list, or some news items.
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states. Patch by cirdan.
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InitializeWindowViewport because the viewport is now part of the window struct. Patch by Alberth.
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array. Patch by cirdan.
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okay (or lines starting with a space and then tabs).
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properly.
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lobby/setup and news settings windows
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Lists are now dynamically generated, and can include parameters, or be extended however needed.
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unneeded include from openttd.h.
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when it's not necessary.
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functions.
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useless includes.
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logical place and remove about 50% of the includes of 'functions.h'
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single file and do not include gfx.h everywhere to get a Point type.
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