Age | Commit message (Collapse) | Author |
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nested widget tree.
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news history windows (based on work by erikjanp)
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right-edge (erikjanp)
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vehicles/stations/industries are deleted.
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news-settings window.
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they are part of strings and add some colours to a few strings.
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DrawString.
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same as for DrawString (except the addition of the bottom parameter)
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this ID' from 'some' strings and replace the string name with something more sensible.
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callback
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news_func.h
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-Fix (r15800): off-by-one w.r.t. offsets
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drawing API.
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API.
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expanding them much easier (Alberth)
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color and colour.
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bad things will happen
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client so it is immediatelly clear which one you are working with.
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news guis
-Fix: a few misalignements
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of industries into two news of their own
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deletion of companies as the removal of a company could lead to wrong names in the news messages.
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into their own parameter.
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be gathered from the fact that a callback has been specified. Patch by Cirdan.
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calling a function and is then reset in the function without ever reading it. Patch by Cirdan.
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variable, so move it so there is only once instance of that variable. Patch by Cirdan.
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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moving circular buffer. This makes it possible to store more news messages in the history. Based on a patch by Cirdan.
-Codechange: the number of news messages is reduced by removing every news message that is a configurable amount older than when it would not be shown in the newspaper popup/ticker, which is e.g. a month for industry production changes and half a year for subsidy offers. As a result the more important messages will stay longer in the message history (if longer than 30 messages).
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more logically.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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from lots
of windows causing 'two stage' opening effect.
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