Age | Commit message (Collapse) | Author |
|
|
|
|
|
Some places in the codebase misspell 'Viewport' as 'ViewPort' or 'view_port'.
This patch makes everything consistent.
|
|
|
|
|
|
|
|
window.
|
|
|
|
|
|
|
|
|
|
news messages
|
|
|
|
|
|
|
|
|
|
timers to work with milliseconds instead of ticks.
|
|
|
|
|
|
to fit its text.
|
|
actually a text colour remap, and draw closebox as a sprite, using said bit. Change news popup to use closebox widget for its closebox.
|
|
|
|
the return is not NULL)
|
|
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
|
|
just UCS-2 to the window key press handlers.
|
|
|
|
window to its default size.
|
|
|
|
after construction.
|
|
pending but no news were shown yet. (3298)
|
|
Eagle_rainbow)
|
|
|
|
|
|
settings framework. (based on patch by eagle_rainbow)
|
|
|
|
don't consider news which are turned off.
|
|
|
|
first string parameter is a vehicle ID.
|
|
NewsFlag instead.
|
|
they all behave the same.
|
|
parameters in company news.
|
|
assertion to be triggered due to a missing proper location for the viewport of the news message, so only allow building when valid data for the viewport is provided or no viewport is used
|
|
|
|
|
|
(GameScript only)
|
|
|
|
|
|
|
|
with only values known in WindowFlags (and move out 2 timers to their own variable)
-Codechange: rename Window::flags4 to Window::flags
-Codechange: move some non-inline functions from .hpp to .cpp
|
|
padding than the initial sizing of the window.
|