Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-10 | Cleanup: Removed SVN headers | S. D. Cloudt | |
2019-03-24 | Codechange: Use override specifer for overriding member declarations | Henry Wilson | |
This is a C++11 feature that allows the compiler to check that a virtual member declaration overrides a base-class member with the same signature. Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked as virtual despite being a template. | |||
2018-03-11 | (svn r27984) -Codechange: Make ScopeResolver constructors/destructors ↵ | frosch | |
inlineable. Speedup sprite resolving by about 8 percent. | |||
2013-11-24 | (svn r26085) -Codechange: Pass ResolverObjects as reference instead of ↵ | frosch | |
pointer since they are never NULL. | |||
2012-11-10 | (svn r24693) -Doc: Add some doxymentation into the newgrf code. | alberth | |
2012-11-10 | (svn r24692) -Cleanup: Cleanup final parts of the old resolver code. | alberth | |
2012-11-10 | (svn r24679) -Codechange: Add resolver classes for towns. | alberth | |
2012-01-03 | (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed | rubidium | |
2011-11-08 | (svn r23138) -Feature: [NewGRF] Allow passing 32bit parameters to 60+x ↵ | frosch | |
variables (using var 7B). Currently most useful for vehicle var 60. | |||
2011-06-12 | (svn r22569) -Feature: [NewGRF] Persistent storage for towns. | terkhen | |
2011-06-12 | (svn r22562) -Codechange: Remove constness from TownGetVariable. | terkhen | |
2010-01-15 | (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵ | rubidium | |
if a header require a header make it include that header | |||
2009-08-21 | (svn r17248) -Fix: add GPL license notice where appropriate | rubidium | |
2008-05-06 | (svn r12971) -Documentation: add @file in files that missed them and add ↵ | rubidium | |
something more than whitespace as description of files that don't have a description. | |||
2007-03-19 | (svn r9315) -Merge: The newhouses branch. With this merge comes almost ↵ | maedhros | |
complete support for the newhouses grf specs, so all newhouses grfs will be playable in the game. Many thanks to everyone who contributed code and ideas, and all the testers who found things we missed. |